xetra11

Member

Last active 5 years ago

  1. 6 years ago
    Mon Oct 15 19:13:05 2018

    Ok well but will this leave the logistics to ground convoy (trucks etc.) only?

  2. Sun Oct 14 15:01:05 2018

    Sorry again - I am sure I found this issue somewhere a thousand times but am not able to find it again. Therefore need to repost to get some clarity.

    Please consider this:

    -image-

    As you can see the whole team is mashed up at that point. They stall in air and cannot do stuff but crash into each other. One of the helicopters also is spinning around lol.
    I watched that some time and then saw the infantry just jumping outside the vehicles in mid-air.

    Questions:

    How can I turn air transport completly off? I want the enemy OPCOM deliver his reinforcements only by CONVOY / Groundforces. It kills the immersion of my mission that these guys have hundrets of choppers flying around delivering only a jeep or something like that. Just feels wrong.

  3. Sat Sep 15 10:58:10 2018

    I started a mission of my server with ALiVE. After 1 1/2 days I joined my server again to check out what has happened meanwhile and how the two battling factions have evolved.

    When activated profiles debug I was kinda surprised of the really large situations that seem to be active. Take a look at this screenshot of the map:

    -image-

    But when I teleported myself to one of those conflicts I was disappointed. I had no lagging which is nothing unusal since the units are spawning. And after a while I figured out that there is nobody spawning actually.

    Also very odd is that I see a mix of "e34" profile labels and also these plain icons one would see if they would activate unit marking.

    So I scanned the .rpt file and this is what I found so far:

    The first log as I joined the server

    12:12:42   Error position: <reverse _unitAssignments; 
    
    {
    {
    [_comman>
    
    12:12:42   Error reverse: Type Number,Not a Number, expected Array
    
    12:12:42 File \x\alive\addons\sys_profile\fnc_profileSimulator.sqf [ALiVE_fnc_profileSimulator], line 2676
    
    12:12:42 Unaccessible
    
    12:12:42 OPC DATA [8.73844e+008,"76561197977776587","xetra11",true,5]
    
    12:12:42 Error in expression <+(_vehAssignment param [2, [], [[]]]);
    
    reverse _unitAssignments; 
    
    {
    {

    And the major code that followed afterwards since I triggered unit spawning as I teleported to their positions.

    12:13:43 [ACRE] (sys_server) WARNING: Duplicate radio ID found! Attempting replace of (xetra11acre_sem52sl_id_1) idi\acre\addons\sys_server\fnc_masterIdTracker.sqf:192
    
    12:13:44 [ACRE] (sys_server) WARNING: Id object relation created independently of unique ID creation process (acre_sem52sl_id_2)! idi\acre\addons\sys_server\fnc_masterIdTracker.sqf:246
    
    12:13:44 Server: Object 2:4126 not found (message Type_121)
    
    12:14:11 Server: Object 2:4125 not found (message Type_93)
    
    12:14:11 Server: Object 2:4126 not found (message Type_93)
    
    12:14:18 Server: Object 2:4125 not found (message Type_121)
    
    12:15:14 Server: Object 2:4125 not found (message Type_93)
    
    12:15:14 Server: Object 2:4126 not found (message Type_93)
    
    12:15:39 Server: Object 2:4126 not found (message Type_121)
    
    12:16:02 Error: Object(5 : 51) not found
    
    12:16:02 Error: Object(5 : 52) not found
    
    12:16:02 Error: Object(5 : 51) not found
    
    12:16:02 Error: Object(5 : 52) not found
    
    12:16:16 Server: Object 2:4125 not found (message Type_121)
    
    12:16:19 Server: Object 5:56 not found (message Type_454)
    
    12:16:19 Server: Object 5:59 not found (message Type_93)
    
    12:16:19 Server: Object 5:57 not found (message Type_121)
    
    12:16:19 Error: Object(5 : 59) not found
    
    12:16:19 Error: Object(5 : 59) not found
    
    12:16:19 Client: Object 5:55 (type Type_121) not found.
    
    12:16:19 Client: Object 5:55 (type Type_93) not found.
    
    12:16:19 Client: Object 5:55 (type Type_454) not found.
    
    12:16:20 Server: Object 2:4125 not found (message Type_93)
    
    12:16:20 Server: Object 2:4126 not found (message Type_93)
    
    12:16:25 [ACRE] (sys_server) WARNING: Desync - Garbage collection prevented for radio 'acre_sem52sl_id_2' from player 'xetra11' as it still exists for them locally! idi\acre\addons\sys_server\fnc_stopRadioGarbageCollect.sqf:27
    
    12:16:36 [ACRE] (sys_server) WARNING: Desync - Garbage collection prevented for radio 'acre_sem52sl_id_2' from player 'xetra11' as it still exists for them locally! idi\acre\addons\sys_server\fnc_stopRadioGarbageCollect.sqf:27
    
    12:16:45 [ACRE] (sys_server) WARNING: Desync - Garbage collection prevented for radio 'acre_sem52sl_id_2' from player 'xetra11' as it still exists for them locally! idi\acre\addons\sys_server\fnc_stopRadioGarbageCollect.sqf:27
    
    12:17:34 Server: Object 2:4126 not found (message Type_93)
    
    12:17:34 Server: Object 2:4125 not found (message Type_93)
    
    12:17:53 Server: Object 2:4126 not found (message Type_121)
    
    12:18:28 Server: Object 2:4125 not found (message Type_121)
    
    12:18:44 Server: Object 2:4126 not found (message Type_93)
    
    12:18:44 Server: Object 2:4125 not found (message Type_93)
    
    12:19:55 Server: Object 2:4126 not found (message Type_93)
    
    12:19:55 Server: Object 2:4125 not found (message Type_93)
    
    12:20:05 Server: Object 2:4126 not found (message Type_121)
    
    12:20:39 Server: Object 2:4125 not found (message Type_121)
    
    12:21:07 Server: Object 2:4126 not found (message Type_93)
    
    12:21:07 Server: Object 2:4125 not found (message Type_93)
    
    12:21:45 ALIVE Profile Handler - Un-Register Profile [CFP_B_USARMY_WDL-vehicle_16]
    
    12:21:47 ALIVE Profile Handler - Un-Register Profile [CFP_O_IS-entity_324]
    
    12:21:47 ALIVE Profile Handler - Un-Register Profile [CFP_O_IS-entity_324]
    
    12:21:51 Server: Object 2:4126 not found (message Type_121)
    
    12:21:51 Server: Object 2:4125 not found (message Type_93)
    
    12:21:51 Server: Object 2:4126 not found (message Type_93)
    
    12:21:53 ALIVE Profile Handler - Register Profile [player_0]
    
    12:22:00 ALIVE Profile Handler - Un-Register Profile [CFP_B_USARMY_WDL-vehicle_15]
    
    12:22:00 ALIVE Profile Handler - Un-Register Profile [CFP_B_USARMY_WDL-entity_19]
    
    12:22:01 ALIVE Profile Handler - Un-Register Profile [CFP_B_USARMY_WDL-entity_1549]
    
    12:22:03 Server: Object 2:4125 not found (message Type_121)
    
    12:22:03 VEHICLE CFP_O_IS-vehicle_582 slingload: [] slung: []
    
    12:22:03 No speaker given for 'Qadeer Gailani'
    
    12:22:08 ALIVE Profile Handler - Un-Register Profile [CFP_O_IS-entity_336]
    
    12:22:09 ALiVE_fnc_HashGet retrieved wrong input [any,"debug",false] from ALiVE_fnc_hashGet!
    
    12:22:09 Error in expression <logic, _args] spawn {
    private _debug = [_logic, "debug", false] call ALIVE_fnc_h>
    
    12:22:09   Error position: <_logic, "debug", false] call ALIVE_fnc_h>
    
    12:22:09   Error Undefined variable in expression: _logic
    
    12:22:09 File \x\alive\addons\mil_C2ISTAR\fnc_taskHandler.sqf [ALiVE_fnc_taskHandler], line 2328
    
    12:22:09 ALiVE SYS_PLAYER - PLAYER UNIT FOUND IN PLAYABLEUNITS (bis_o2_105371)
    
    12:22:09 DATA: Restoring player data for bis_o2_105371
    
    12:22:16 Server: Object 2:4126 not found (message Type_93)
    
    12:22:16 Server: Object 2:4125 not found (message Type_93)
    
    12:22:18 No speaker given for 'Hussein Khalili'
    
    12:22:20 ALIVE Profile Handler - Un-Register Profile [CFP_B_USARMY_WDL-entity_1554]
    
    12:22:31 No speaker given for 'Basharat Khara'
    
    12:22:31 No speaker given for 'Haikal Noori'
    
    12:22:35 Spawning Composition: [bin\config.bin/CfgGroups/Empty/Military/CheckpointsBarricadesSmall/CheckpointBunkers,[6564.48,6578.56,0],32.3939,"CFP_O_IS"]
    
    12:22:35 Server: Object 2:4126 not found (message Type_121)
    
    12:22:37 ALIVE Profile Handler - Un-Register Profile [CFP_O_IS-entity_1380]
    
    12:22:40 Server: Object 2:4126 not found (message Type_93)
    
    12:22:40 Server: Object 2:4125 not found (message Type_93)
    
    12:22:46 No speaker given for 'Abdul-Mussawir Adel'
    
    12:22:46 No speaker given for 'Sadat Jalali'
    
    12:22:48 Server: Object 2:4125 not found (message Type_121)
    
    12:22:51 Spawning Composition: [bin\config.bin/CfgGroups/Empty/Military/CheckpointsBarricadesLarge/CheckpointWatchtower,[12033,7263.57,0],79.958,"CFP_O_IS"]
    
    12:23:00 No speaker given for 'Mufid Ratebzad'
    
    12:23:00 No speaker given for 'Ismail Zakhilwal'
    
    12:23:05 Server: Object 2:4126 not found (message Type_93)
    
    12:23:05 Server: Object 2:4125 not found (message Type_93)
    
    12:23:15 No speaker given for 'Jamal Yusufzai'
    
    12:23:15 No speaker given for 'Hasan Tanwir'
    
    12:23:15 VEHICLE CFP_O_IS-vehicle_1181 slingload: [] slung: []
    
    12:23:20 Server: Object 2:4126 not found (message Type_121)
    
    12:23:30 soldier[cfp_o_is_autorifleman]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:23:30 soldier[cfp_o_is_autorifleman]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:23:30 Ref to nonnetwork object 136057d5c0# 1099777: fielduniform.p3d
    
    12:23:30 No speaker given for 'Abdul-Latif Hakimi'
    
    12:23:30 Server: Object 2:4126 not found (message Type_93)
    
    12:23:30 Server: Object 2:4125 not found (message Type_93)
    
    12:23:30 VEHICLE CFP_O_IS-vehicle_1182 slingload: [] slung: []
    
    12:23:33 Server: Object 2:4125 not found (message Type_121)
    
    12:23:45 soldier[cfp_o_is_machinegunner]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:23:45 soldier[cfp_o_is_machinegunner]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:23:45 Ref to nonnetwork object 1351e18f00# 1099836: fielduniform.p3d
    
    12:23:45 No speaker given for 'Hasib Haidari'
    
    12:23:46 VEHICLE CFP_O_IS-vehicle_434 slingload: [] slung: []
    
    12:23:55 Server: Object 2:4126 not found (message Type_93)
    
    12:23:55 Server: Object 2:4125 not found (message Type_93)
    
    12:24:02 soldier[cfp_o_is_machinegunner]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:24:02 soldier[cfp_o_is_machinegunner]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:24:02 Ref to nonnetwork object 13655c70c0# 1099872: fielduniform.p3d
    
    12:24:02 No speaker given for 'Abdul-Aziz Jalali'
    
    12:24:02 VEHICLE CFP_O_IS-vehicle_435 slingload: [] slung: []
    
    12:24:06 Server: Object 2:4126 not found (message Type_121)
    
    12:24:17 soldier[cfp_o_is_autorifleman]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:24:17 soldier[cfp_o_is_autorifleman]:Some of magazines weren't stored in soldier Vest or Uniform?
    
    12:24:17 No speaker given for 'Basharat Gailani'
    
    12:24:18 VEHICLE CFP_O_IS-vehicle_952 slingload: [] slung: []
    
    12:24:18 cup\wheeledvehicles\cup_wheeledvehicles_uaz\optika_ags30.p3d: No geometry and no visual shape
    
    12:24:20 Server: Object 2:4125 not found (message Type_93)
    
    12:24:20 Server: Object 2:4126 not found (message Type_93)
    
    12:24:20 Server: Object 2:4125 not found (message Type_121)
    
    12:24:31 No speaker given for 'Abdul-Qadir Jawadi'
  4. Sat Sep 15 08:59:28 2018

    thx for pointing out!

  5. Thu Sep 13 19:14:50 2018

    Hey Bud,
    What was the script for that again?!

  6. Thu Sep 13 17:26:19 2018
    xetra11 started the conversation Does ALiVE steal my editor placed planes?.

    I have about three A-10 roaming around my HQ within five waypoints. When I take part in a task assigned by ALiVE I sometimes go into another part of the map. It actually happens all the time that my planes are actually around the battlefield and taking part. That is kinda cool but I would love to know if I can control this behaviour and what is actually happening here?

  7. Wed Sep 5 16:21:07 2018

    Thank you ad bot

  8. Mon Sep 3 12:17:11 2018

    What numbers do you guys normally set?

    I only use Company Size (200) for Mil and Civ Placement and 5 simultatnous attacks

  9. Sun Sep 2 22:12:15 2018

    When you say sitrep - will my custom SitReps that I can produce through C2ISTAR leave a mark on the map as well? So other player squads can see my reports through this "simulated friendly network" ?

  10. Sun Sep 2 20:10:04 2018
    xetra11 started the conversation Intel on Map vs. Intel by C2ISTAR.

    I activated the "C2ISTAR" Module option to allow Intel on Map and wonder what is the difference between this intel information and the one I can see within the C2ISTAR Intel menu.

    I can see two different levels on information by every option. What I observed to far:

    Intel option within the C2ISTAR Tablet
    These information are pretty rough but can still tell me where some action is happening

    • Shows all of my friendly units as NATO icon
    • Shows enemy units that have been spotted by friendlies (mybe maps to: TACOM WEST found enemies when scanning for enemies: [["CFP_B_USARMY_WDL-entity_88",[6442.8,6533.85,0]]] ?)
    • Shows sometimes a "Conflict" icon. But sometimes there are combat situations and no marker appears

    Intel on Map by module option
    These infos are pretty much more detailed but also very confusing for me.
    Example Screenshot: -image-

    • Shows events on stuff happening like:
    • If a objective has been occupied by the enemy or friendlies
    • If an insertion happens (saw this on the airfield so tells me a Logistics spawn happened) and its destination position
    • Tells me KIAs. Now this is odd because I see blue KIA marker (which tell me a friendly died) somewhere deeply in enemy territory where, when enabling debug, no blue profiles actually are. Mybe it is a bug
    • Shows actual enemy profiles. They also have the ALiVE number IDs i.e. e34, e101, e12, etc. I find this odd. Will it be replaced by NATO icons in the future?
    • Movement arrows. They tell you where a unit is actually moving

    I find the second options pretty good to be honest because these intel are pretty immersive. But I do not understand why these two ways of giving intel are separated? Is there a future plan to merge them together but at the moment they simply are tested out on their own?

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