Riley

Member

Last active 5 years ago

  1. 8 years ago
    Sat Aug 13 19:55:35 2016
    Riley posted in Scripts for HoldAction.

    Wow, you took that to a whole new level! Very nice indeed.

  2. Fri Aug 12 22:35:56 2016
    Riley posted in Scripts for HoldAction.

    You sure can. It can be found in this mission -->

  3. Fri Aug 12 02:23:42 2016
    Riley started the conversation Scripts for HoldAction.

    Thought I would share the scripts I use for a small Control Center.

    -image-

    With inspiration from a post made by @SpyderBlack723 I made the laptops interactive.

    -image-
    -image-

    Supports menu:

    //ALiVE Combat Support
    //call with null = this execVM "csupport.sqf";
    params ["_object"];
    
    [
    _object, /* 0 object */
    "Open Combat Support", /* 1 action title */
    "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa", /* 2 idle icon */
    "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa", /* 3 progress icon */
    "true", /* 4 condition to show */
    "true", /* 5 condition for action */
    {["Control Center", "Connection requested."] call BIS_fnc_showSubtitle}, /* 6 code executed on start */
    {hint "Identity verified"}, /* 7 code executed per tick */
    {["radio"] call ALIVE_fnc_radioAction;}, /* 8 code executed on completion */
    {["Control Center", "Connection interrupted."] call BIS_fnc_showSubtitle}, /* 9 code executed on interruption */
    ["Connected"], /* 10 arguments */
    3, /* 11 action duration */
    0, /* 12 priority */
    false, /* 13 remove on completion */
    false /* 14 show unconscious */
    ] call bis_fnc_holdActionAdd;

    and the Tasking menu:

    //ALiVE Tasking Menu
    //call with null = this execVM "tsupport.sqf";
    params ["_object"];
    
    [
    _object, /* 0 object */
    "Open Task Controls", /* 1 action title */
    "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa", /* 2 idle icon */
    "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa", /* 3 progress icon */
    "true", /* 4 condition to show */
    "true", /* 5 condition for action */
    {["Control Center", "Connection requested."] call BIS_fnc_showSubtitle}, /* 6 code executed on start */
    {hint "Identity verified"}, /* 7 code executed per tick */
    {createDialog "C2Tablet"}, /* 8 code executed on completion */
    {["Control Center", "Connection interrupted."] call BIS_fnc_showSubtitle}, /* 9 code executed on interruption */
    ["Connected"], /* 10 arguments */
    3, /* 11 action duration */
    0, /* 12 priority */
    false, /* 13 remove on completion */
    false /* 14 show unconscious */
    ] call bis_fnc_holdActionAdd;

    Thought it might interest some in making a Commander role more immersive.

    Thanks also to @stcrowe for fixing my original screwup lol

  4. Tue Aug 9 08:48:00 2016

    Yes, in the Virtual AI module.

  5. Tue Aug 9 05:59:07 2016

    @Opendome How many profiles do you have spawning at once?
    So far I've found that limiting it to 25 or so is a pretty good balance for small to mid sized player groups on Tanoa.

  6. Tue Aug 2 12:28:21 2016
    Riley posted in C2ISTAR Query.

    @incontinenetia Could you use an addaction to turn on autogenerated tasks for the player faction? Had a look through the functions and couldn't see anything

    The addaction SpyderBlack723 posted brings up the interface that allows you to enable/disable auto generated tasks.

  7. Thu Jul 28 11:19:47 2016
    Riley posted in Arty question.

    The CS respawn for the Arty is just that "Respawn". It would only take effect if the unit was destroyed.

  8. Wed Jul 27 08:41:27 2016
    Riley posted in 1.1.1 Released!.

    I've seen this happen once to friendly choppers but the other times worked out fine. (As fine as AI can do it anyway).
    Also have witnessed numerous Opfor choppers land successfully in a group. We even seen an Opfor AI chopper slingload a damaged Ifrit and haul it away.
    Keep in mind that we did not see it pick it up, but it did fly over us back towards the Opfor TAOR with a damaged Ifrit dangling underneath. Coolest thing I've seen the AI do yet.
    On a secondary note, friendly helis do seem to overshoot the intended LZ and have to circle back more often then not.

  9. Tue Jul 26 20:53:13 2016
    Riley posted in War Room signature [SOLVED].

    @Tupolov I see what ya done there :)

  10. Sat Jul 23 06:37:48 2016
    Riley posted in Player ID. Where did it go?.

    It's still there just hidden in the Unit menu I think.

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