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Last active 5 years ago
They are working the kinks out on the Tanoa map for the next release. Hopefully it all comes together soon.
I have witnessed this first hand Friznit. Excellent surprise.
Have also seen Civis' pull out a pistol as soon as they are searched and take aim at the player that is trying to search them.
Lets not forget the hesitant suicide bombers. They run up to you and then they may sit down and upon searching them they have an explosive vest on. Why they didn't go nuclear is a mystery but I've been glad they didn't on multiple occasions.
The installations in Insurgency mode are tied to the building that they are located in. So destruction of the building is necessary to keep Insurgents from possibly reusing the same locations.
This is what I come up with. Randomization of the numbers in order would be good as they are mostly of the same importance, just different angles.
"Land_Barracks_01_dilapidated_F" - 0,34,1,18,17,35,36,37,10,11,12,13,14,15,16,19,20,2,3,4,5,6,7,8,9,21,22,23,24,25,26,27,28,29,30,31,32
"Land_Cargo_Tower_V4_F" - 0,5,3,4,6,7,17,1,16,12,13,15,1,2,8,9,10,11,14
"Land_BagBunker_01_large_green_F" - 1,3,5,0,11,12,6,4,2,7,8,9,10
"Land_PillboxBunker_01_big_F" - 2,0,3,1,4,5
"Land_PillboxBunker_01_hex_F" - 0,2,3,1,4
I usually just throw in a smaller third faction like OPF_T_F and make them friendly to the Independents.
Fills the gaps and creates a new threat to fight against.
Have not tried it on a dedicated yet. I will look into it and see what I can find.
Edit: You are correct, they are not spawning when on a dedicated server. I have triple checked my settings and all seems to be well. Could even be a compatibility with the new version of ACE3, who knows. When I get time I will remake it without ACE3. The ALiVE Devs are top notch. They will figure it out soon.
Edit 2: Seems they are spawning (according to the debug) however I cannot physically find any of them. Either they show as being in unenterable buildings or just plain not where the debug shows them to be.
Threw together a quick Insurgency on Tanoa. Thought I would share for any of those that need a starting point. VCOM AI script is included and working.
Requires ALiVE (of course), ACE3, CBA.
Made 7/14/2016 with the newest release of ALiVE. Certain things did not function as expected so they were disabled temporarily.
Mission files and compiled pbo both available on Github
Note: This mission is fully functional except for what was stated above. Feel free to alter it, as you wish.
Noticing all the Civilians are stuck in place and either sitting or on their backs. No they aren't dead. You can still search/talk to etc.
So far the only error Im getting is
Note: This is not with the quickstart mission. Its a small 3 way fight in Tanoa.