Tupolov

Administrator

Last active 5 years ago

  1. 7 years ago
    Wed Aug 23 11:54:18 2017

    OH and btw, can you turn off your FPS counter? Our image processor won't be able to trim the image etc with the counter on the screen.

  2. Tue Aug 22 22:46:04 2017

    The images are great! What settings did you use? Could you do all UK3CB? :)

  3. Tue Aug 22 07:56:19 2017

    Hey, great job!

    I've also been trying to capture images, but the latest lighting updates seem to have the white Render world images way too bright. Have you got an example image?

    Feel free to capture 3CB too and I can upload them.

    The select files button on War Room isn't available yet :(

    Zip up your images, upload them somewhere and send us the link.

    Thanks!

    Re: Weapons, I'll take another look, but like I said the data is there.

    -image-

  4. Mon Aug 21 19:33:50 2017

    It could be the ACE issue, where maybe they die some time later and it takes the weapon you have in hand at that point.

    I've seen data with kills for those weapons.

    "_id": "e3a0b15121d2b39647908f7e92982439",
       "_rev": "1-279d9420fcfb0468b16f327c6c5c6510",
       "realTime": "25/07/2017 21:06:05",
       "Server": "89.163.206.173",
       "Group": "161stRR",
       "Operation": "alive_liberty_test",
       "Map": "lythium",
       "gameTime": "0633",
       "Event": "Kill",
       "KilledSide": "EAST",
       "Killedfaction": "Takistani Army",
       "KilledType": "Asst. AT Rifleman",
       "KilledClass": "Infantry",
       "KilledPos": "029131",
       "KilledGeoPos": [
           2983.33,
           13161.4,
           0.00125122
       ],
       "KillerSide": "WEST",
       "Killerfaction": "British Armed Forces",
       "KillerType": "Marksman (LRR)",
       "KillerClass": "Infantry",
       "KillerPos": "028129",
       "KillerGeoPos": [
           2849.31,
           12905.9,
           0.00140381
       ],
       "Weapon": "HK417A2 16.5 Barrel (AFG) Dark Earth",
       "WeaponType": "SPS_hk417_16_afg_fde_f",
       "Distance": 290,
       "Killed": "O Alpha 1-1:8",
       "Killer": "B Bruiser:4 (Steve) REMOTE",
       "KillerConfig": "CUP_B_BAF_Soldier_scout_WDL",
       "KilledConfig": "CUP_O_TK_Soldier_AAT",
       "Player": "76561198058551062",
       "PlayerName": "Steve",
       "playerGroup": "161stRR",
       "missionTime": 1124
  5. Sun Aug 20 22:34:59 2017

    Hmmm ok. Will take a look.

    So i've checked the weapon stuff, its not War Room reporting it incorrectly.

    Do these guys make a kill and then switch immediately to their range finders? We're grabbing their current weapon and apparently for those kills they are holding their range finder...

    I don't think its your mod, because we are correctly getting kills etc. with the weapons you listed.

  6. Sun Aug 20 15:03:12 2017

    Here's the code we use to capture weapon details

     _killerweapon = getText (configFile >> "cfgWeapons" >> (currentweapon _killer) >> "displayName");
    _killerweaponType = currentweapon _killer;
  7. Sun Aug 20 14:52:48 2017

    Can you give me the class name and name of these weapons?

    Confused, you say the weapon name is correct but it shows the range finder?

    For capturing images see here https://github.com/ALiVEOS/ALiVE.OS/tree/master/utils/tools/WarRoomImageCapture

  8. Sat Aug 19 18:46:10 2017
    Tupolov posted in C2iSTAR Custom Task Template.

    You can pretty much take the base tasks to do this.

    The Destroy Vehicles or Destroy Building task can be copied and adjusted as necessary.

    The files you need:

    1. \x\alive\addons\main\static\Tasks.hpp - add the following but change the word Building for whatever you want to destroy and edit as appropriate.

    // Destroy Building Task
    
    	_options = [];
    
    	_tasksData = [] call ALIVE_fnc_hashCreate;
    
    	_taskData = [] call ALIVE_fnc_hashCreate;
    	[_taskData,"title","Destroy Building near %1"] call ALIVE_fnc_hashSet;
    	[_taskData,"description","Destroy the %2 near %1!"] call ALIVE_fnc_hashSet;
    	[_tasksData,"Parent",_taskData] call ALIVE_fnc_hashSet;
    
    	_taskData = [] call ALIVE_fnc_hashCreate;
    	[_taskData,"title","Destroy %1"] call ALIVE_fnc_hashSet;
    	[_taskData,"description","We received intelligence about a strategically important %3 near %1! Destroy the %2!"] call ALIVE_fnc_hashSet;
    	[_taskData,"chat_start",[["HQ","We received intelligence about a strategically relevant position near %1! Destroy the objective!"],["PLAYERS","Roger that"]]] call ALIVE_fnc_hashSet;
    	[_taskData,"chat_success",[["PLAYERS","The objective has been destroyed!"],["HQ","Roger that, well done!"]]] call ALIVE_fnc_hashSet;
    	[_taskData,"reward",["forcePool",10]] call ALIVE_fnc_hashSet;
    	[_tasksData,"Destroy",_taskData] call ALIVE_fnc_hashSet;
    
    	_options set [count _options,_tasksData];
    
    	[ALIVE_generatedTasks, "DestroyBuilding", ["Destroy Installation",_options]] call ALIVE_fnc_hashSet;

    2. Copy \x\alive\addons\mil_c2istar\tasks\fnc_taskDestroyBuilding.sqf (or DestroyVehicle) and name it fnc_taskDestroyMyThing.sqf. Edit the code as necessary

    3. Update \x\alive\addons\mil_c2istar\CfgFunctions.hpp with your new fnc_taskDestroyMyThing.sqf entry.

  9. Sat Aug 19 18:38:48 2017

    BTW what's your group name on War Room?

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