SavageCDN

Moderator

Last active 5 years ago

  1. 7 years ago
    Thu Mar 22 12:39:51 2018

    http://alivemod.com/wiki/index.php/Military_AI_Commander

    Look for this setting in the Virtual AI module:
    Max Simultaneous Attacks

    The default number of attacks depends on the type of AI Commander:

    Invasion: 4 Attack, 1 Reserve, 2 Defend
    Occupation: 4 Attack, 1 Reserve, 5 Defend

  2. Wed Mar 21 16:28:09 2018
    SavageCDN posted in RHS M109 don't respond.

    IIRC this is usually caused by the unit not following BIS config standards (insert joke here) for artillery units.

  3. Wed Mar 21 12:23:55 2018
    SavageCDN posted in RHS M109 don't respond.

    Try manually adding them to CS:

    http://alivemod.com/wiki/index.php/Combat_Support#Advanced_Vehicle_Placement

    If that doesn't work then test with vanilla units - if they work OK then it's something with the M109

  4. Tue Mar 20 12:39:23 2018
    SavageCDN posted in Trigger from AI map report.

    Nothing officially supported... you would need to add an event handler to watch for those events and run some code. I don't see anything on the wiki that would help you unfortunately.

  5. Mon Mar 19 12:32:58 2018
    SavageCDN posted in 3rd Party IED system? (ACE).

    Added to wiki, yo
    http://alivemod.com/wiki/index.php/IED#Notes

  6. Mon Mar 19 12:15:14 2018

    I think by "alive insurgent" he means the one that is not dead :)

  7. Tue Mar 13 12:34:37 2018

    If you test the map again and find it's consistently buggy (spawning at 0,0) please post back here and I will update the wiki

  8. Thu Mar 8 13:01:01 2018

    Some maps just don't work for whatever reason....

    @HeroesandvillainsOS is the indexing expert let's see if he has any suggestions.

  9. Thu Mar 8 12:57:28 2018

    That's what we're trying to figure out... this has been reported before and yes it seems to work on hosted MP but not dedicated. The problem is no one has been able to reproduce the issue with just @ALiVE and @CBA_A3 which makes it difficult to pin down. The choppers issue I believe was fixed a while back (it was happening with any type of chopper) however it only seems to happen now with RHS assets.

    One of the other testers suggested this.. might be worth a try:

    "I’ve had mixed success using the CS modules in combination with manually placing the manned choppers and syncing them to the CS module (and putting the type and callsign code into the chopper init), but the success is mixed"

View more