T

Tearace

Member

Last active 6 years ago

  1. 6 years ago
    Fri Mar 9 04:32:28 2018
    T Tearace posted in Player led counter insurgency?.

    Thank you! Things are definitely progressing now

  2. Thu Mar 8 01:09:22 2018
    T Tearace posted in Player led counter insurgency?.

    Thanks HeroesandvillainsOS, after a good nights sleep and taking another look at it I realised I was making it way too complicated! Too many TAOR's and placement modules.

    I've now made it so that instead of Asymmetric spawning all over the map they start occupying both mil and civ in one area of the map. Then instead of 10 different taor's over the map I've just got 2. Another mil and civ placement then points them to those TAOR's and they should move out of their area to attack and try and take over those areas right?

    For friendly occupying force, I did the same as you suggested, I've got them occupying the military installations across the map, but not civilian ones.

    So am I right in thinking with this setup the Asymmetric will spawn in their area (some hills and small towns north west altis) and move out to occupy the civilian objectives, set up their ied factories etc? When they're strong enough they will start to attack friendly held mil objectives. This will then allow the player to either help defend or go retake if it's lost, as well as try to take the civ objectives.

    Only other thing was how to slow down the spread of the insurgency, is it just the virtual unit speed?

    Thanks for your help!

  3. Wed Mar 7 05:18:58 2018
    T Tearace started the conversation Player led counter insurgency?.

    Hi, first time poster, long time lurker.

    I spent years on arma 2 public milsim insurgency servers, and I may be wrong but that doesn't seem to exist in ama 3. I help run a realism community with a dedicated server and want to bring it back, as well as have something to do in between operations.

    Alive seems perfect and I think I've got to grips with it. I've made a counter insurgency mission on Altis, players are AAF, asymmetric are OPFIA. What I see alot of though is the ai doing all the grunt work, my AAF buddies are fighting the insurgents and occupying the areas, and I feel like I'm just helping them. What I want is for the players to do all the hard work, taking areas, hearts and minds, then have the ai move in to secure it after us, so it's purely player led.
    On the opposite end, I sometimes see AAF sitting in their areas, FIA sitting in their areas and nobody really attacking each other.

    Any tips or ideas would be welcome, thanks in advance.

  4. Wed Mar 7 05:02:11 2018
    T Tearace joined the forum.