@Tearace Thanks HeroesandvillainsOS, after a good nights sleep and taking another look at it I realised I was making it way too complicated! Too many TAOR's and placement modules.
I've now made it so that instead of Asymmetric spawning all over the map they start occupying both mil and civ in one area of the map. Then instead of 10 different taor's over the map I've just got 2. Another mil and civ placement then points them to those TAOR's and they should move out of their area to attack and try and take over those areas right?
Yes, but unless you have objectives set for the areas in between the markers, those areas (although they may physically pass though them) won’t ever be known objectives to the Asymmetric Commander (not saying this is a bad thing, just pointing this out).
For friendly occupying force, I did the same as you suggested, I've got them occupying the military installations across the map, but not civilian ones.
So am I right in thinking with this setup the Asymmetric will spawn in their area (some hills and small towns north west altis) and move out to occupy the civilian objectives, set up their ied factories etc? When they're strong enough they will start to attack friendly held mil objectives. This will then allow the player to either help defend or go retake if it's lost, as well as try to take the civ objectives.
Yeah pretty much. What I like to do is to let the mission run for a few hours with Virtual AI debug on and watch how things go and edit the mission from there based on what I see or don’t see. You can temporarily show Asymmetric HQ’s in the ALiVE menu in game as well (I think it’s under Admin Actions).
Only other thing was how to slow down the spread of the insurgency, is it just the virtual unit speed?
Thanks for your help!
Yes that will do it. Also, there are other ways. In the Asymmetric Commander module you’ll see max simultaneous attack obj’s and min civs preset to be able to be recruited. Lowering the former and increasing the latter will also slow the insurgency down, as will lowering the amount of actual civilians that spawn.