We were testing a player vs. AI (Occupation) mission using ALiVE on our server. When I tested the mission alone (either on Server or locally), everything worked fine. But when we ran the missions with 20+ players, for some reason AI profiles never spawn and get teleported away as soon as players go near.
Mission setup described below.
Players:
- 20+ players in 5 groups.
- Some empty vehicles (RHS) in base.
- "BASE" respawn.
ALiVE:
- 5km x 5km TAOR on Chernarus terrain.
- Military Placement (Mil Obj) about 10 groups
- Military Placement (Civ Obj) about 10 groups
- Military AI Commander (Occupation) module synced to the placement modules.
- Custom faction (LOP_CDF). Works fine in local tests.
- To ensure performance I set the "active profile limit" to 5 groups. (Because in previous missions with limit=50, we encountered performance issues.)
Profiled virtual AI groups keep disappearing as soon as players go near.
My questions are:
- Is it possible that player groups ended up being "profiled" by ALiVE?
- Is there a way to debug the virtual AI system via console? A variable or function that gives me a list of currently active/inactive profiled AI groups? A function/variable to check if a group is being profiled or not?