Server time is not persisted

  1. 8 years ago

    Hi There,

    We are having an issue on our server with the time not being persisted so it resets to the mission time on every server restart.
    I have these errors in the aliveserver.log but I don't know if they are related.

    07/19/2015 20:28:24 Error Failed to create addin application domain ALiVEPlugIn for D:\Steam\SteamApps\common\Arma 3 Tactical ALiVE\@AliveServer\AddIns\ALiVEPlugIn\ALiVEPlugIn.dll
    07/19/2015 20:28:24 Warn Falling back to the main application domain
    07/19/2015 20:28:24 Error Failed to create addin application domain DateTimePlugin for D:\Steam\SteamApps\common\Arma 3 Tactical ALiVE\@AliveServer\AddIns\DateTimePlugin\DateTimePlugin.dll
    07/19/2015 20:28:24 Warn Falling back to the main application domain

    Time persistence is set to yes in data module.

    Anyone have an idea of what the issue might be?

  2. Tupolov

    20 Jul 2015 Administrator

    Set up your server on war room?

    Is it saving ok?

    Can you post your RPT?

  3. Edited 8 years ago by beocom

    Sorry I forgot to include basic info.

    Mission is a modified version of Operation Landlord.

    War room is created and working.
    Persistence also seems to be working fine. (Player location/gear is saved and map objects and AI locations are also persisted.)

    RPT for yesterdays game:
    http://pastebin.com/7x6yZY64

    Let me know if you need anything else.

    Thanks

  4. Having the same issue and same error entries. I'm also setup in War Room with persistence working. Everything is working except for the time persistence. When I get home tonight I can attack my RPT if you need it.

  5. Quick bump, anybody got an idea about why this is happening?

  6. Tup had the nerve to take vacation time so he's been away the last week or so... he should be able to respond shortly.

  7. How very rude of him :)

    Nahh, I've just returned from vacation myself so no worries. And no rush.

  8. Hi All,

    I found the source of this problem if anybody needs the solution.
    The problem was that the default Operation Landlord included a StartTime script in description.ext that overwrote the actual time being returned from the alive server.

    class Params {
    	class STARTTIME {
    		title = "Mission Start Time";
    		values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24};
    		texts[] = {
    			"1:00","2:00","3:00","4:00","5:00","6:00","7:00","8:00","9:00","10:00","11:00","12:00",
    			"13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","24:00"
    		};
    		default = 12;
    		function = "BIS_fnc_paramDaytime";
    	};
    };

    This snippet needs to be removed or commented out for the server time to be set properly.

  9. Deleted 8 years ago by Tupolov
 

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