How do I load a save game?

  1. 9 years ago

    Friznit

    Show in context Administrator

    The recommended approach, and the one a lot of us use for testing, is setting up a "local dedicated server". If your run arma3server.exe with the exact same mod line as your game but including @aliveserver as well, you can then join this from your normal game client.

    Then you can add the details to War Room using your servername and IP address and benefit from all the persistence, maps, AAR and showing off your shiny stats on the profile, and make use of the automated performance data. Just be sure to check your IP address is the same each time you run it up (if you don't have a static IP from your ISP).

    BI Community Wiki has lots of details about how to set up dedi servers with server.cfg etc.

  2. @Friznit The recommended approach, and the one a lot of us use for testing, is setting up a "local dedicated server". If your run arma3server.exe with the exact same mod line as your game but including @aliveserver as well, you can then join this from your normal game client.

    Then you can add the details to War Room using your servername and IP address and benefit from all the persistence, maps, AAR and showing off your shiny stats on the profile, and make use of the automated performance data. Just be sure to check your IP address is the same each time you run it up (if you don't have a static IP from your ISP).

    BI Community Wiki has lots of details about how to set up dedi servers with server.cfg etc.

    Not to sound dumb, but can you lay this method out, step by step as if I'm going from playing ARMA on a public server, to setting up a "local dedicated server" on the exact same computer? I'd like to get this set up so my small group can run persistent missions on our personal setup. No dedicated server outside of my own PC

  3. Edited 9 years ago by PillowTalk

    So um... I am not sure if this is from Alive or just dedicated server weirdness, but I am noticing after loading up my game (persistence seems to work), all the vehicles and AI are randomly bouncing into the air, and helicopters (no other vehicles except when they bounce and get destroyed from falling) are just catching on fire as soon as they are spawned.

    It wasn't like this the first time I ran the mission on the dedicated local server, and it doesn't happen when I run it from a listen server. The only other mods I am running while this is happening are AllInArma, Panthera and Isla Duala (so I can play on Duala).

  4. Yup. Spyder and I were on Teamspeak for a good long while last night brainstorming. We also had a buddy download TADST, do the exact same installation...and my buddy is getting the exact same issue. Runs great, plays great, won't save any info to the War Room and no evidence he ever played a game on the War Room.

    It's got to be a step missing somewhere. I don't know if there is something special folks running TADST need to do but this is consuming me until I figure it out. lol

    I'm dying to get persistence going so we can run some long term missions.