Hi all, new-ish ALiVE user here with a couple of questions about the Player Combat Support and C2ISTAR modules if anyone could help! I've read through the wiki and googled quite a bit, but not found any satisfactory answers.
For Combat Support, I recently spotted the ability to sync pre-placed units to the module (in my case as Artillery/Mortars) to allow for greater flexibility. For me this is lovely, as it means I can finally place my mortar teams in nice secure dugouts, rather than having to build a huge paddock around where they might spawn, and hoping none spawn under a Hesco... However, it does have the issue that I can't see a way to get a group of mortars to all be controllable under a single callsign like the standard ALiVE-spawned group would be. For instance, if I spawn 3 mortars and group them, no matter whether I sync just the leader or each member to the PCS module they remain separate entities. Any suggestions, or is this a simple limitation of the current mod?
For C2ISTAR, the functionality is a great boon - both the steady generation of missions that players can choose to do, and the ability for players to request specific missions in specific areas if they so wish. However, is it possible to a) blacklist areas? b) restrict the factions available for player-generated missions? I'm getting rather frustrated with it repeatedly spawning military outposts in the middle of my friggen runway xD And it'd be nice if players didn't have to know the particular factions used in the mission so as to avoid creating a mash of random units from different mods moving around.
Ta in advance for any help :)