Hi loving the mod, use it all the time :)
Couple of questions....
1. Are there any plans to add a "stop" and "go away" feature to the civilians so we don't have to talk while chasing them? Also Is there any specific thing we should do with arrested civs or just dump them in a makeshift cell?
2. If the insurgents are patrolling in an 8 man squad relaxed, guns down in an area does that basically mean they see themselves as the dominant faction in the area? I'm trying to get more hiding and hit and run tactics from afar so we are fighting ghosts but it feels like I'm fighting an occupation forces?
3. Can I use ASR_AI to give the insurgents better spotting abilities so they engage us at range or will it interfere with how the asymmetric commander bosses them around?
4. I'm having some small issues with ied/suicide.
If I link the ied module to asymmetric ai and use preview with debug I see suicide civs. When I spawn to them they have a visible suicide vest, sneak around then run up on me and explode. In the mission tho they just stand watching me with an invisible vest and when I search them they have a suicide vest in inventory.
One other small issues is the ieds. The explosive charge that comes with ace3 fails to detonate the ied but a grenade will det it. Is there a quick sqript fix I can do to fix this or is this already known to you.
5. (Last one lol).
When we find ied factories, recruitment hq etc do we have to actually level the building to get the positive effect toward civs or can we just pick up the tables etc and blow them in the open somewhere?
An option to load them into our vics would be a nice addition as I use smaller maps with lower amounts of builings and levelling every factory etc seems a bit over the top when trying to keep the hearts and minds up.