R3f Not working / Need alternative

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  2. 8 years ago
    Edited 8 years ago by DaVidoSS

    yes i will create a r3flog template for you and post somewhere you can look how it is configured wait a minute

  3. ok cheers

  4. Edited 8 years ago by DaVidoSS

    Ok its ready come on and have look

    178.27.2.155:2302

    turn on ACE 3

  5. here is link....

    http://www.armaholic.com/page.php?id=29706&highlight=ROYAL%2BMARINES%2BKUNDUZ

  6. Not sure if you have all the mods downloaded? If to much to get don't worry I understand.

  7. i have all available mods :-)

  8. ok cool

  9. For me CAF causes units to loose helmets and vests etc.

  10. Do you know what I am a bit of a plank. Just downloaded normal one. Forgot about dedi link.

  11. Have you put the alive.cfg file in ALiVE folder so c:\users\yourusername\AppData\Local\ALiVE?

    It is hidden by default, you have to show hidden files

  12. Edited 8 years ago by DaVidoSS

    I have setup that long time ago i dont remember really
    Try this one maybe it will work for you.
    orginal mission + r3flog added

    link text

  13. sorry was posting in wrong section. Was helping someone else

  14. ok gonner try now

  15. getting a cfg.kunduz error

  16. Edited 8 years ago by flopchop

    I am using allinarmaterrainpack ( Full ) and Kunduz Afghanistan map.

  17. Edited 8 years ago by flopchop

    you don't use..... #include "R3F_LOG\desc_include.h" in description.ext

    also.... execVM "R3F_LOG\init.sqf"; in init.sqf

  18. What mods did you run while editing the mission?

  19. Edited 8 years ago by DaVidoSS

    @flopchop you don't use..... #include "R3F_LOG\desc_include.h" in description.ext

    also.... execVM "R3F_LOG\init.sqf"; in init.sqf

    Check your eyes.

    respawn = "BASE";
    respawndelay = 10;
    
    author = "AuburnAlumni";
    OnLoadName = "Royal Marines Kunduz";
    OnLoadMission = "An ALiVE Insurgency Campaign"
    #include "R3F_LOG\desc_include.h"
    class CfgSounds {
    	sounds[] = {prayer};
    	class prayer {
    		name = "prayer";
    		sound[] = {"CalltoPrayer\sounds\prayer.ogg", db+1, 1};
    		titles[] = {};
    	};
    };
    
    #include "SpyderCivInteraction\civilianInteraction.hpp"
    
    class CfgFunctions {
    	#include "SpyderCivInteraction\cfgfunctions.hpp"
    };
    
    //-- Man EventHandlers
    class Extended_Init_EventHandlers {
    	class CAManBase {
    		init = "_this execVM 'ehMan.sqf'";
    	};
    };
    //-- Initialize Spyder Ambiance
    enableSaving [false, false];
    [] execVM "R3F_LOG\init.sqf";
    [true, true, 30, ["Blacklist1"]] execVM "SpyderAmbiance\init.sqf";
    
    /* ---------------------------
    SpyderAmbiance
    
    Script Parameters:
    	BOOL - Enable Animal Herds - Default: True
    	BOOL - Enable Vehicles - Default: True
    	SCALAR - Delay between checking to see if a zone should be activated/deactivated - Default: 20
    	ARRAY - Blacklists of (rectangle or ellipse) markers that animal herds and vehicles shouldn't spawn in - Default: []
    	BOOL - Enable Debug - Default: False
    
    Example init.sqf lines
    [] execVM "SpyderAmbiance\init.sqf";
    [true, true, 30, []] execVM "SpyderAmbiance\init.sqf";
    [true, false, 10, []] execVM "SpyderAmbiance\init.sqf";
    [true, true, 15, ["BlacklistMarkerName"]] execVM "SpyderAmbiance\init.sqf";
    [true, true, 25, [], true] execVM "SpyderAmbiance\init.sqf";
    --------------------------- */
    
    
    //-- Initialize Spyder civilian interraction
    ["init",["WEST","LOP_AM"]] call SCI_fnc_civilianInteraction;
    
    
    
    execVM "staticData.sqf"
    
    call compile preprocessFile "CallToPrayer\init.sqf";
    
    if (!hasInterface && !isDedicated) then {
      headlessClients = [];
      headlessClients pushBack player;
      publicVariable "headlessClients";
      isHC = true;
    };

    Mods are default mission mods

  20. I do.. to get the creation factory working.

    Also I use same default mods.

    When I loaded your mission it gives me bin/cfg.kunduz error. Console freaks out reading from bank and mission loads right to end a goes back to lobby.

    From Armaholic R3FLOG

    Installation:

    Add this line in your "init.sqf" :

    execVM "R3F_LOG\init.sqf";

    The line must NOT be copied in a conditional block, like "if (isServer)". It must be placed outside of all sub-sections of code or condition.

    Add this line in your "description.ext", outside of all braces block "{ ... }" :

    #include "R3F_LOG\desc_include.h"

    You can check the Full documentation pdf for more info about installation and usage of this script.

    Anyway I got it working.

    Just wanted to thank you for all your help :)

  21. Ok I see them!!!!

 

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