DaVidoSS

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Last active last year

  1. 2 years ago
  2. Fri Sep 23 18:30:40 2016
    DaVidoSS posted in triggers.

    2.) triggerActivated trigger && triggerActivated trigger2

  3. Mon Aug 29 00:03:12 2016

    Good point of view.

  4. Sun Aug 28 22:53:00 2016

    Some day in the past i have created something like which could be usefully

    MP friendly.

    It was a reamobox holding the action to get incognito but it could be any object.

    It saves player current gear and wear player like locals,

    changing the speaker as locals have, and sends info on system chat that player turns into incognito.

    Player can get his gear back on the object again.

    While incognito, when player pickup any gun, he gets immediately compromised.

    takeCiv_clothes.sqf

    private ["_box", "_taker", "_isTFR","_civUniform", "_civHeadGear", "_civGoggles", "_civAssignedItems", "_civSpeakers", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pGoggle", "_pSpeaker"];
    
    	_box = _this select 0;
    	_taker = _this select 1;
    	_isTFR = !isnull (configfile >> "CfgPatches" >> "task_force_radio");
    
    	//define incognito gear
    	_civUniform = [
    
    		"U_mas_med_C_Civil_1_1",
    		"U_mas_med_C_Civil_2_4",
    		"U_mas_med_C_Civil_2_3",
    		"U_mas_med_C_Civil_2_2",
    		"U_mas_med_C_Civil_2_1",
    		"U_mas_med_C_Civil_1_3",
    		"U_mas_med_C_Civil_1_4",
    		"U_mas_med_C_Civil_1_2"
    	];
    
    	_civHeadGear = [
    
    		"H_mas_med_afghat_O",
    		"H_mas_med_arab_I",
    		"H_mas_med_arab_O",
    		"H_mas_med_turban_O",
    		"H_mas_med_afghat_O",
    		"H_mas_med_arab_O",
    		"H_mas_med_arab_I",
    		"H_mas_med_turban_O"
    		
    	];
    
    	_civGoggles = [
    
    		"G_mas_wpn_shemag",
    		"G_Aviator",
    		"G_Bandanna_blk"
    		
    	];
    
    	_civAssignedItems = [
    
    		"ItemMap",
    		"ItemCompass",
    		"ItemWatch"
    
    	];
    
    	_civSpeakers = [
    
    		"Male03PER",
    		"Male01PER",
    		"Male02PER"
    	];
    
    	//storage current player gear
    	_pWeapons = weapons _taker;
    	_pPrimaryWeaponItems = primaryWeaponItems _taker;
    	_pSecWeaponItems = secondaryWeaponItems _taker;
    	_pItems = itemsWithMagazines _taker;
    	_pAssignedItems = assignedItems _taker;
    	_pUniform = uniform _taker;
    	_pVest = vest _taker;
    	_pBackpack = backpack _taker;
    	_pHeadGear = headgear _taker;
    	_pGoggle = goggles _taker;
    	_pSpeaker = speaker _taker;
    
    	_taker setVariable ["myWeapons",_pWeapons,false];
    	_taker setVariable ["myPrimaryWeaponItems",_pPrimaryWeaponItems,false];
    	_taker setVariable ["mySecWeaponItems",_pSecWeaponItems,false];
    	_taker setVariable ["myItems",_pItems,false];
    	_taker setVariable ["myAssignedItems",_pAssignedItems,false];
    	_taker setVariable ["myUniform",_pUniform,false];
    	_taker setVariable ["myVest",_pVest,false];
    	_taker setVariable ["myBackpack",_pBackpack,false];
    	_taker setVariable ["myHeadGear",_pHeadGear,false];
    	_taker setVariable ["myGoggle",_pGoggle,false];
    	_taker setVariable ["mySpeaker",_pSpeaker,false];
    
    	//change clothes
    	removeAllWeapons _taker;
    	removeAllItems _taker;
    	removeAllAssignedItems _taker;
    	removeUniform _taker;
    	removeVest _taker;
    	removeBackpack _taker;
    	removeHeadgear _taker;
    	removeGoggles _taker;
    
    	_taker forceAddUniform (selectRandom _civUniform);
    	_taker addHeadgear (selectRandom _civHeadGear);
    	_taker addGoggles (selectRandom _civGoggles);
    
    	{
    		_taker linkItem _x;
    		
    	} forEach _civAssignedItems;
    
    	if (_isTFR) then {
    
    		_taker linkItem "tf_anprc152";
    		
    	};
    
    	[_taker, (selectRandom _civSpeakers)] remoteExecCall ["setSpeaker", 0, true];
    
    	_taker setCaptive true;
    	[profileName + " has turned into incognito.", "systemChat"] call BIS_fnc_MP;
    
    	_box addaction ["<t color='#58FAF4'>Get back your gear</t>","scripts\takeback_clothes.sqf",nil,6.0,false,true,"","(_target distance _this) < 5"];
    
    		_taker spawn {
    
    			params ["_incognitoUnit"];
    
    			while {(side _incognitoUnit) == CIVILIAN} do {
    				
    				if (!alive _incognitoUnit) exitWith {};
    			
    				if (count (weapons _incognitoUnit) > 0) then {
    				
    					[profileName + " picked up a gun. Incognito compromised!!", "systemChat"] call BIS_fnc_MP;
    					_incognitoUnit setCaptive false;
    					
    				};
    				sleep 5;
    			};
    		};

    takeback_clothes.sqf

    private ["_box", "_incognito", "_pUniform", "_pVest", "_pBackpack", "_pHeadGear", "_pWeapons", "_pPrimaryWeaponItems", "_pSecWeaponItems", "_pItems", "_pAssignedItems", "_pGoggle", "_pSpeaker"];
    
    	_box = _this select 0;
    	_incognito = _this select 1;
    	_id = _this select 2;
    
    	_box removeAction _id;
    
    	removeAllWeapons _incognito;
    	removeAllItems _incognito;
    	removeAllAssignedItems _incognito;
    	removeUniform _incognito;
    	removeVest _incognito;
    	removeBackpack _incognito;
    	removeHeadgear _incognito;
    	removeGoggles _incognito;
    
    
    	_pUniform = _incognito getVariable "myUniform";
    	_pVest = _incognito getVariable "myVest";
    	_pBackpack = _incognito getVariable "myBackpack";
    	_pHeadGear = _incognito getVariable "myHeadGear";
    	_pWeapons =_incognito getVariable "myWeapons";
    	_pPrimaryWeaponItems = _incognito getVariable "myPrimaryWeaponItems";
    	_pSecWeaponItems = _incognito getVariable "mySecWeaponItems";
    	_pItems = _incognito getVariable "myItems";
    	_pAssignedItems = _incognito getVariable "myAssignedItems";
    	_pGoggle = _incognito getVariable "myGoggle";
    	_pSpeaker = _incognito getVariable "mySpeaker";
    
    
    	_incognito addUniform _pUniform;
    	_incognito addVest _pVest;
    	_incognito addBackpack _pBackpack;
    	_incognito addHeadgear _pHeadGear;
    
    	{
    		_incognito addWeapon _x;
    		
    	} forEach _pWeapons;
    
    	{
    		
    		_incognito addPrimaryWeaponItem _x;
    		
    	} forEach _pPrimaryWeaponItems;
    
    	{
    		
    		_incognito addSecondaryWeaponItem _x;
    		
    	} forEach _pSecWeaponItems;
    
    	{
    
    		_incognito addItem _x;
    
    	} forEach _pItems;
    
    	{
    
    		_incognito linkItem _x;
    
    	} forEach _pAssignedItems;
    
    	_incognito linkItem "tf_anprc152";
    
    	_incognito addGoggles _pGoggle;
    
    	[_incognito, _pSpeaker] remoteExecCall ["setSpeaker", 0, true];
    
    	_incognito setCaptive false;
    
    	[profileName + " has turned back into combat.", "systemChat"] call BIS_fnc_MP;
    
    	_incognito setVariable ["myWeapons",nil,false];
    	_incognito setVariable ["myPrimaryWeaponItems",nil,false];
    	_incognito setVariable ["mySecWeaponItems",nil,false];
    	_incognito setVariable ["myItems",nil,false];
    	_incognito setVariable ["myAssignedItems",nil,false];
    	_incognito setVariable ["myUniform",nil,false];
    	_incognito setVariable ["myVest",nil,false];
    	_incognito setVariable ["myBackpack",nil,false];
    	_incognito setVariable ["myHeadGear",nil,false];
    	_incognito setVariable ["myGoggle",nil,false];
    	_incognito setVariable ["mySpeaker",nil,false];

    You need to edit takeCiv_clothes.sqf
    to change gear arrays that will fit your scenario.

    Put both files in missionroot\scripts folder
    Place code below into any object init field:

    this addAction [
    
    		"<t color='#01DF01'>Turn into Incognito</t>",
    		"scripts\takeCiv_clothes.sqf",
    		nil,
    		0,
    		false,
    		true,
    		"",
    		"(_target distance _this) < 5 && (side _this) == WEST"
    	];
  5. Wed Aug 3 10:10:08 2016
    DaVidoSS posted in Logistics Supply Not Arriving.

    Check the chopper logistic actions. Make sure you have enabled it in your ALIVE menu

  6. Tue Jun 7 15:17:48 2016

    Do not sow panic. They are alright. Give them NVG and check one more time.

  7. Fri Jun 3 16:32:52 2016

    The patch that i have created for my proposes has no any optional config.
    The optional config are created by Massi. Its adding mas vehicles "@mas_nato_rus_sf_veh" to the
    Middle East Warfare mod "@middle_East_Warfare". The optional config are needed.

  8. Fri Jun 3 16:07:27 2016

    Sorry I am not a soothsayer, but obviously thats are CSAT vehicles.

  9. Fri Jun 3 16:02:32 2016

    I do not knew what you are spawning there.
    Correct OPF_MTI_F vehicles are showed by this picture
    On the left vehicles, right motorized groups.

  10. Fri Jun 3 15:43:38 2016

    These two are not OPF_MTI_F vehicles..

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