R3f Not working / Need alternative

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  2. 8 years ago
    Edited 8 years ago by flopchop

    I am using allinarmaterrainpack ( Full ) and Kunduz Afghanistan map.

  3. Edited 8 years ago by flopchop

    you don't use..... #include "R3F_LOG\desc_include.h" in description.ext

    also.... execVM "R3F_LOG\init.sqf"; in init.sqf

  4. What mods did you run while editing the mission?

  5. Edited 8 years ago by DaVidoSS

    @flopchop you don't use..... #include "R3F_LOG\desc_include.h" in description.ext

    also.... execVM "R3F_LOG\init.sqf"; in init.sqf

    Check your eyes.

    respawn = "BASE";
    respawndelay = 10;
    
    author = "AuburnAlumni";
    OnLoadName = "Royal Marines Kunduz";
    OnLoadMission = "An ALiVE Insurgency Campaign"
    #include "R3F_LOG\desc_include.h"
    class CfgSounds {
    	sounds[] = {prayer};
    	class prayer {
    		name = "prayer";
    		sound[] = {"CalltoPrayer\sounds\prayer.ogg", db+1, 1};
    		titles[] = {};
    	};
    };
    
    #include "SpyderCivInteraction\civilianInteraction.hpp"
    
    class CfgFunctions {
    	#include "SpyderCivInteraction\cfgfunctions.hpp"
    };
    
    //-- Man EventHandlers
    class Extended_Init_EventHandlers {
    	class CAManBase {
    		init = "_this execVM 'ehMan.sqf'";
    	};
    };
    //-- Initialize Spyder Ambiance
    enableSaving [false, false];
    [] execVM "R3F_LOG\init.sqf";
    [true, true, 30, ["Blacklist1"]] execVM "SpyderAmbiance\init.sqf";
    
    /* ---------------------------
    SpyderAmbiance
    
    Script Parameters:
    	BOOL - Enable Animal Herds - Default: True
    	BOOL - Enable Vehicles - Default: True
    	SCALAR - Delay between checking to see if a zone should be activated/deactivated - Default: 20
    	ARRAY - Blacklists of (rectangle or ellipse) markers that animal herds and vehicles shouldn't spawn in - Default: []
    	BOOL - Enable Debug - Default: False
    
    Example init.sqf lines
    [] execVM "SpyderAmbiance\init.sqf";
    [true, true, 30, []] execVM "SpyderAmbiance\init.sqf";
    [true, false, 10, []] execVM "SpyderAmbiance\init.sqf";
    [true, true, 15, ["BlacklistMarkerName"]] execVM "SpyderAmbiance\init.sqf";
    [true, true, 25, [], true] execVM "SpyderAmbiance\init.sqf";
    --------------------------- */
    
    
    //-- Initialize Spyder civilian interraction
    ["init",["WEST","LOP_AM"]] call SCI_fnc_civilianInteraction;
    
    
    
    execVM "staticData.sqf"
    
    call compile preprocessFile "CallToPrayer\init.sqf";
    
    if (!hasInterface && !isDedicated) then {
      headlessClients = [];
      headlessClients pushBack player;
      publicVariable "headlessClients";
      isHC = true;
    };

    Mods are default mission mods

  6. I do.. to get the creation factory working.

    Also I use same default mods.

    When I loaded your mission it gives me bin/cfg.kunduz error. Console freaks out reading from bank and mission loads right to end a goes back to lobby.

    From Armaholic R3FLOG

    Installation:

    Add this line in your "init.sqf" :

    execVM "R3F_LOG\init.sqf";

    The line must NOT be copied in a conditional block, like "if (isServer)". It must be placed outside of all sub-sections of code or condition.

    Add this line in your "description.ext", outside of all braces block "{ ... }" :

    #include "R3F_LOG\desc_include.h"

    You can check the Full documentation pdf for more info about installation and usage of this script.

    Anyway I got it working.

    Just wanted to thank you for all your help :)

  7. Ok I see them!!!!

 

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