Because of testing the simplest bare bones ALiVE mission I've so far had to restart the dedicated server/mission multiple times (about 8 or 9 times). While doing this restart cycle I've noticed that ALiVE too often "forgets" that there actually is force pool declared in the military logistics module and available for the mission.
First ALiVE checks what there is set for the mission
10:36:19 ALiVE [m_12|190] Module ALiVE_mil_logistics INIT 10:36:19 ---------------------------------------------------------------------------------------- 10:36:19 ALIVE ML - Init 10:36:19 ALIVE ML - Type: DYNAMIC 10:36:19 ALIVE ML - Force pool type: 50 limit: FIXED 10:36:19 ALIVE ML - Allow infantry requests: true 10:36:19 ALIVE ML - Allow mechanised requests: true 10:36:19 ALIVE ML - Allow motorised requests: true 10:36:19 ALIVE ML - Allow armour requests: false 10:36:19 ALIVE ML - Allow heli requests: false 10:36:19 ALIVE ML - Allow plane requests: false 10:36:19 ---------------------------------------------------------------------------------------- 10:36:19 ALIVE ML - Startup 10:36:19 ALIVE ML - Startup completed 10:36:19 ---------------------------------------------------------------------------------------- 10:36:19 ALiVE [m_13|190] Module ALiVE_mil_logistics INIT 10:36:19 ---------------------------------------------------------------------------------------- 10:36:19 ALIVE ML - Init 10:36:19 ALIVE ML - Type: DYNAMIC 10:36:19 ALIVE ML - Force pool type: 50 limit: FIXED 10:36:19 ALIVE ML - Allow infantry requests: true 10:36:19 ALIVE ML - Allow mechanised requests: true 10:36:19 ALIVE ML - Allow motorised requests: true 10:36:19 ALIVE ML - Allow armour requests: false 10:36:19 ALIVE ML - Allow heli requests: false 10:36:19 ALIVE ML - Allow plane requests: false 10:36:19 ---------------------------------------------------------------------------------------- 10:36:19 ALIVE ML - Startup 10:36:19 ALIVE ML - Startup completed
and then TOO OFTEN gives this
10:36:38 ML Global register module: module_0 10:36:38 ML Global register module: module_0 10:36:38 ML Global force pool updated: 10:36:38 ------------------ Inspecting Hash -------------------- 10:36:38 k [0]: OPF_F v: 0 10:36:38 k [1]: IND_F v: 50 10:36:38 ------------------ Inspection Complete -------------------- 10:36:38 ML Global force pool updated: 10:36:38 ------------------ Inspecting Hash -------------------- 10:36:38 k [0]: OPF_F v: 0 10:36:38 k [1]: IND_F v: 50 10:36:38 ------------------ Inspection Complete -------------------- 10:36:38 ALiVE [m_12|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 19.332 10:36:38 ALiVE [m_13|190] Module ALiVE_mil_logistics INIT COMPLETE TIME: 18.443 10:36:38 ALIVE ML - Monitoring loop started 10:36:38 ALIVE ML - Monitoring loop started
so during the hash inspect it tells us that all of a sudden there is no (in this case) starting force pool for OFP and neither the players nor OPCOM is able to draw groups from the pool.
As a dedicated server provider when starting/restarting the mission you can never tell if every faction has the set amount of force pool available right from the start. Unless of course that server provider connects to the game and tests all available factions and if it's possible to receive assets from the global force pool..