4 times out of 8-9 ALiVE is forgetting that there is force pool

  1. 8 years ago

    Because of testing the simplest bare bones ALiVE mission I've so far had to restart the dedicated server/mission multiple times (about 8 or 9 times). While doing this restart cycle I've noticed that ALiVE too often "forgets" that there actually is force pool declared in the military logistics module and available for the mission.

    First ALiVE checks what there is set for the mission

    10:36:19 ALiVE [m_12|190] Module ALiVE_mil_logistics INIT
    10:36:19 ----------------------------------------------------------------------------------------
    10:36:19 ALIVE ML - Init
    10:36:19 ALIVE ML - Type: DYNAMIC
    10:36:19 ALIVE ML - Force pool type: 50 limit: FIXED
    10:36:19 ALIVE ML - Allow infantry requests: true
    10:36:19 ALIVE ML - Allow mechanised requests: true
    10:36:19 ALIVE ML - Allow motorised requests: true
    10:36:19 ALIVE ML - Allow armour requests: false
    10:36:19 ALIVE ML - Allow heli requests: false
    10:36:19 ALIVE ML - Allow plane requests: false
    10:36:19 ----------------------------------------------------------------------------------------
    10:36:19 ALIVE ML - Startup
    10:36:19 ALIVE ML - Startup completed
    10:36:19 ----------------------------------------------------------------------------------------
    10:36:19 ALiVE [m_13|190] Module ALiVE_mil_logistics INIT
    10:36:19 ----------------------------------------------------------------------------------------
    10:36:19 ALIVE ML - Init
    10:36:19 ALIVE ML - Type: DYNAMIC
    10:36:19 ALIVE ML - Force pool type: 50 limit: FIXED
    10:36:19 ALIVE ML - Allow infantry requests: true
    10:36:19 ALIVE ML - Allow mechanised requests: true
    10:36:19 ALIVE ML - Allow motorised requests: true
    10:36:19 ALIVE ML - Allow armour requests: false
    10:36:19 ALIVE ML - Allow heli requests: false
    10:36:19 ALIVE ML - Allow plane requests: false
    10:36:19 ----------------------------------------------------------------------------------------
    10:36:19 ALIVE ML - Startup
    10:36:19 ALIVE ML - Startup completed

    and then TOO OFTEN gives this

    10:36:38 ML Global register module: module_0
    10:36:38 ML Global register module: module_0
    10:36:38 ML Global force pool updated:
    10:36:38  ------------------ Inspecting Hash --------------------
    10:36:38    k [0]: OPF_F v: 0
    10:36:38    k [1]: IND_F v: 50
    10:36:38  ------------------ Inspection Complete --------------------
    10:36:38 ML Global force pool updated:
    10:36:38  ------------------ Inspecting Hash --------------------
    10:36:38    k [0]: OPF_F v: 0
    10:36:38    k [1]: IND_F v: 50
    10:36:38  ------------------ Inspection Complete --------------------
    10:36:38 ALiVE [m_12|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  19.332
    10:36:38 ALiVE [m_13|190] Module ALiVE_mil_logistics INIT COMPLETE TIME:  18.443
    10:36:38 ALIVE ML - Monitoring loop started
    10:36:38 ALIVE ML - Monitoring loop started

    so during the hash inspect it tells us that all of a sudden there is no (in this case) starting force pool for OFP and neither the players nor OPCOM is able to draw groups from the pool.

    As a dedicated server provider when starting/restarting the mission you can never tell if every faction has the set amount of force pool available right from the start. Unless of course that server provider connects to the game and tests all available factions and if it's possible to receive assets from the global force pool..

  2. Is this happening just randomly when the mission is restarted or are you using persistence?

  3. Edited 8 years ago by Asmodeus

    I took notes of the occurrences when I was testing for the Losing control of grouped AI as per your request.

    I had to restart the mission 8 times because of either faction not getting force pool, or if the faction I was testing with happened to get a force pool there was other things that messed up the testing so badly that I had to restart the mission:

    • 2 tests in a row, no force pool for OPF_F
    • 1 test, no force pool for IND_F
    • 1 test, force pool available for both factions
    • 2 tests in a row, no force pool for OPF_F
    • 2 tests, force pool available for both factions

    so 5 out of 8 mission starts there was no force pool available for one faction forcing the mission to be restarted again.

  4. Hmmm. This is very strange. Are you using any mods?

    Could you please post a rpt file in full and link the mission here? A dev really should look at this.

 

or Sign Up to reply!