Hi there!
I started playing around with the Player Combat Logistics module to add to a mission that i'm currently working on and was confused to find that the groups recruitment for the independent side is blank. At first i thought it had something to do with the fact i was using massi's African Conflict mod and it may be confined to that but after some testing of all the factions and then when disabling and even removing the mods to test the PCL module with vanilla Arma the issue was still apparent.
I was able to conclude that in my current installation of the game and Alive that with a Player Combat Logistics module properly set up (There is an AI Commander synched to an Objective and Military logistics module with the appropriate factions set, A Requires Alive module is present, A Virtual AI System is present, A Player Combat Logistics module is present, There are no mods apart from CBA and ALiVE) that :-
NATO and CSAT work as expected
AAF: Supply list works as expected, Recruitment of Individuals works as expected, Recruitment of Groups is blank.
I tried to find if anyone else was having a similar problem on the interwebs or if this is normal behavior but alas i couldn't so i'm asking instead.
I won't include the African Conflict problems (with the Player Combat Logistics, the mod itself is awesome); i think i've spieled enough and it's a different mod :P
..though i do have another quick question : Would anyone happen to know the Object Class name of the object spawned when a Insurgent Recruitment HQ is spawned? I wanna see if i can add an addAction to it's init using the code from the Snippets page on the wiki
Thanks anyone reading! This mod is amazing!