Most AI mods will allow active units to call in any existing artillery units in range, vanilla BIS AI typically don't do this themselves.
AI can call in CAS though if they are severely overwhelmed.
Most AI mods will allow active units to call in any existing artillery units in range, vanilla BIS AI typically don't do this themselves.
AI can call in CAS though if they are severely overwhelmed.
@SpyderBlack723 Most AI mods will allow active units to call in any existing artillery units in range, vanilla BIS AI typically don't do this themselves.
AI can call in CAS though if they are severely overwhelmed.
Oh, interesting.
@SpyderBlack723 Most AI mods will allow active units to call in any existing artillery units in range, vanilla BIS AI typically don't do this themselves.
AI can call in CAS though if they are severely overwhelmed.
Interesting. So am I reading right enemy AI can call in CAS support? Could someone clarify how to set this up? Would this happen organically based on the assets I let spawn or do I need to use combat support modules for the enemy AI-only OPCOM?
I'd assumed those were for the player only.
Example: I'm making a "showcase" ALiVE mission on Altis. OPF_F vs BLU_F. OPFOR currently has an OPCOM, synced to Military Logistics, mil/civ/cust obj modules.
The player side has Combat Support modules but I'd assumed these were for the players only.
How can I ensure OPFOR has CAS choppers? The same way as I do it for the player?