Edited 7 years ago by HeroesandvillainsOS

Here is the ticket if you'd like to offer any opinions, support, or observations:

https://github.com/ALiVEOS/ALiVE.OS/issues/138

QCB behaves a bit differently from what I understand, so don't worry about these units contributing to Assymetric proliferation speed, and just go with the module settings you like for what you're going for. I don't believe they tap into the insurgency logic. CQB functions more as an ambient unit populating module. I don't believe they ever communicate with OPCOM.

I'm of the opinion we shouldn't need to gut missions of features just to ensure the mode stays playable after a chunk of persistent hours (hence the ticket). Insurgency is tricky because unlike conventional battles, you can't directly cap the profiles. So for sure feel free to chime in if you have any ideas or any successful techniques in the interim, and keep me posted as your mission finishes up and you get to play it for awhile. And good luck. :)