It's something that I would like to do eventually, and I even added support for it with the rework of the virtual combat, but there is still a lot of work that needs to be done.
- Balance
Virtual units don't have ammo
A mortar shouldn't fire the same shell as an MLRS
How to balance accuracy of artillery while still maintaining a realistic dead-reckoning type aiming system
- Only fire on relevant targets
- Avoid friendly fire
- Additional OPCOM cycle operation to handle artillery
- Handling artillery units differently if they are active, virtual firing on active, virtual firing on virtual