Remove Profiles

  1. 6 years ago
    Edited 6 years ago by Proxen

    Hi there!

    I'm currently creating a mission using ALIVE, but I'm using my own task generator script, as I'd like more control about what the objectives are and where they spawn, among other things.

    I'm using the spawnProfileGroup snippet from the wiki to create ALIVE integrated groups of enemies around those objectives, but I'd like to know how to delete them after the objective is completed.

    Thanks for your time!

  2. So... anyone?

  3. I don't think ALiVE has a way to delete specific groups once they have been added... I could be wrong however we'll see if someone else has any ideas.

  4. Tupolov

    5 Sep 2017 Administrator
    Edited 6 years ago by Tupolov

    [_profile, "destroy"] call ALiVE_fnc_profileEntity for Inf group

    [_profile, "destroy"] call ALiVE_fnc_profileVehicle for vehicle

 

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