Hi, Civ Pop work, however there could be a tweak on balancing I think for Asymmetric settings.
Reasoning: The civilian population are essentially decorations for any conventional combat, they shouldn't be walking around and if they are, not many. So in all cases but for Asymmetric they work. However, in an Asymmetric game we are talking Counter insurgency and Civilian pop is way more important. Now if you set the opfor to the lowest level of 25% readiness, light infantry and platoon strength, you still get something like 3 groups for one arma sized town whereas you are lucky to get 5 civvies even if you set it on extreme everything. And that doesn't really work for the scenarios Asymmetric is trying to create I think. There should be a way of making the civ population the main event and the insurgents a fraction of them, not 3x's as many insurgents for the actual population. Hope that makes sense.
Having said that I've sone all my testing on Malden and Lythium and i know Lythium was previously bad. But with debugging on it shows the index results of the civvies and its very densely indexed, so I can't see that it is the maps.