I'm trying to make a asymetric mission in a large city (fallujah map) and i'd like to have a lot of civilians walking around the streets.
I set the placement level to extreme and lower the spawn radius to 600 (I guess this will keep the actually spawned population denser around the players.)
Changed the active limiter to 200 (A tad much) for testing purposes.
I drive into the city and check "civilian countSide allUnits;" in the debug menu to make sure there is 200 civilians spawned, which there is. However I can't really see more than a few, I guess (again) that they are mostly hiding in buildings, is there any way to get them moving more often? or maybe I just need to wait i bit?
Anyway, so far everything seems to be working fine. But if I speed up and drive through the city the fps starts dropping to unplayable levels. and when i check how many civs are spawned using the above command it is closer to 300.
have I misunderstood the purpose of the "active limiter" option? or do I need to do something else as well?