Enemy AI helicopter use

  1. 6 years ago

    I’ll try to take a look-see in a couple hours.

    Regarding the VCOM thing, please keep in mind what you’re seeing is unintended behavior from an ALIVE compatibility perspective, which I’d borderline call a direct conflict with ALIVE. VCOM is not fixing anything here. In fact it’s likely breaking something.

    I’ll run it with just CBA and ALIVE and see if anything jumps out.

  2. Edited 6 years ago by HeroesandvillainsOS

    Thanks. No biggie I can check this myself, but since it’ll be a few hours and you seem free. You say they are all close to each other. I’m assuming this mean all profiles on all sides are spawned into the game world on mission start because of how small the playable area is.

    This is not a typical use case for ALiVE. I’m fact, if this is the kind of mission you want to make I see no sense in using ALiVE at all since you won’t be using the Virtual AI profile system.

    Does this behavior improve if you spread out the battlefield where both sides are far enough away the enemyside is virtualized on mission start?