"Undefined base class: Eventhandlers"

  1. 5 months ago

    Hey Guys,

    I just built a group of units in the Orbat Creator, copied the code into the autogen.hpp and the CfgPatches.hpp. The first time I did this, it worked out, but now, the second time I am doing it I get this error when initializing this modification in Arma 3 Launcher:

    "File test\autogen.hpp line 586: /CfGVehicles/O_USA_Schuetze_Tropen_01.EventHandlers: Undefined base class 'Eventhandlers'".

    What's up with this and how can I fix that? If somehow possible and necessary I'd copy the whole code in here. Hopefully you can help me.


  2. SavageCDN

    Feb 11 Moderator


  3. After reading my post twice I should also mention:

    "O_USA_Schuetze_Tropen_01" is a unit of the faction, I created. And with "... built a group of units..." I meant creating a faction with units and vehicles in it.

  4. the second time I am doing it

    What do you mean by this line? Did you create a new faction, or just modify the existing one?

  5. The first time I was just trying, if this whole thing works when I am doing it. So I created a faction with 1 unit from the RHS modification in it, saved everything in the files, loaded this mod to my arma 3, started it and: "Wow it works, I got an OPFOR faction with 1 soldier I put in before, let's do this!"

    So I went back, deleted that mod and created a whole new faction. After that I put in about 15 to 20 infantry units, several vehicles and helicopters. Everything from the rhs mod. After that I went into the group-editor from Orbat and created some infantry and mechanized infantry groups for the faction. When I was done, I copied "full faction" to the autogen.hpp and the "cfgpatchs" to my CfgPatches.hpp - Packed it like before to a .pbo file, put it in as modification in my arma 3 launcher, started and as soon as he is finished with "loading addons" he starts to "initializing addons" and this error pops out.

  6. 4 months ago

    It's slightly cumbersome but using an existing RHS faction as the base for your new faction - just modify it to fit your goal. Try exporting that and see if it still errors.


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