OPCOM waypoints

  1. 4 years ago

    Okay, so basically I want to create a scenario where the surrounding enemy AI Commander makes his troops move into a small area held by enemy forces (which I'm playing at).

    But as I place Mil & Civ Modules that spawn the surrounding enemy, their first orders are to move into those objectives they spawn at. It's like they spawn there, but the OPCOM doesn't realize they've already captured it as they spawn there. This is really time consuming from the start of the scenario. This was on Lythiym, but shouldn't really matter as long as the Modules work fine and spawn the Ai.

    Any thoughts, or is this just normal?

  2. Maybe use a trigger and the spawn and profile script at the start to suplement the emeny.

    http://alivemod.com/wiki/index.php/Script_Snippets#Spawn_.26_Profile_Group_Script_By_Jman

 

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