ALiVE Unit Compatibility Help

  1. 9 years ago

    I am trying to make my units compatible with ALiVE. My groups configuration is bases on the ORBAT and standard given on the ALiVE Wiki. However, in the mission, I get the TACOM message, "no groups available". The groups work perfectly in game and with zeus. I will show my code below, and would appreciate it if someone could show me what i'm doing wrong.

    class CfgGroups
    {
    	class West
    	{
    		class MEF
    		{
    			name = "MEF";
    			class Infantry
    			{
    				name = "Infantry";
    				class MEF_InfSquad
    				{
    					name = "Rifle Squad";
    					side = 1;
    					faction = "MEF";
    					rarityGroup = 0.3;
    					class Unit0
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "LIEUTENANT";
    						position[] = {0,5,0};
    					};
    					class Unit1
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {3,0,0};
    					};
    					class Unit2
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_AS";
    						rank = "CORPORAL";
    						position[] = {5,0,0};
    					};
    					class Unit3
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {7,0,0};
    					};
    					class Unit4
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "PRIVATE";
    						position[] = {9,0,0};
    					};
    					class Unit5
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {12,0,0};
    					};
    					class Unit6
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_AS";
    						rank = "CORPORAL";
    						position[] = {14,0,0};
    					};
    					class Unit7
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {16,0,0};
    					};
    					class Unit8
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "PRIVATE";
    						position[] = {18,0,0};
    					};
    					class Unit9
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {21,0,0};
    					};
    					class Unit10
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_AS";
    						rank = "CORPORAL";
    						position[] = {23,0,0};
    					};
    					class Unit11
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {25,0,0};
    					};
    					class Unit12
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "PRIVATE";
    						position[] = {27,0,0};
    					};
    				};
    				class MEF_InfTeam
    				{
    					name = "Fire Team";
    					side = 1;
    					faction = "MEF";
    					rarityGroup = 0.3;
    					class Unit0
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {0,5,0};
    					};
    					class Unit1
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_AS";
    						rank = "CORPORAL";
    						position[] = {3,0,0};
    					};
    					class Unit2
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {5,0,0};
    					};
    					class Unit3
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "PRIVATE";
    						position[] = {7,0,0};
    					};
    				};
    				class MEF_InfTeam_AT
    				{
    					name = "Team Anti-Tank";
    					side = 1;
    					faction = "MEF";
    					rarityGroup = 0.3;
    					class Unit0
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {0,5,0};
    					};
    					class Unit1
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_AT";
    						rank = "CORPORAL";
    						position[] = {3,0,0};
    					};
    					class Unit2
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {5,0,0};
    					};
    					class Unit3
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "PRIVATE";
    						position[] = {7,0,0};
    					};
    				};
    				class MEF_InfSentry
    				{
    					name = "Security Patrol";
    					side = 1;
    					faction = "MEF";
    					rarityGroup = 0.3;
    					class Unit0
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS_UL";
    						rank = "SERGEANT";
    						position[] = {0,5,0};
    					};
    					class Unit1
    					{
    						side = 1;
    						vehicle = "MEF_WMARPAT_LS";
    						rank = "CORPORAL";
    						position[] = {3,0,0};
    					};
    				};
    			};
    		};
    	};
    };
  2. Solved

  3. Tupolov

    27 Jan 2015 Administrator

    Great! What was the issue?

 

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