call bis_fnc_setpitchbank

  1. 10 years ago

    When I use this script in a init of a barrel with sand in the editor [this ,0, 300] call bis_fnc_setpitchbank;, and preview the mission, those barrels disappear. why is that? it happens only when using the Alive Mod.

    Regards,

    Amiscus

  2. ARJay

    23 Sep 2014 Administrator

    Probably an issue with the player logistics in 0.7, there is a fix coming in 0.8 - soon :)

  3. Thanks, looking forward for the update.

  4. Just found out, it is not [this ,0, 300] call bis_fnc_setpitchbank, but it is: This enablesimulation false; that removes the objects. hope that the update will be here shortly, because this way we will not be using Alive.

  5. ARJay

    25 Sep 2014 Administrator

    Yeah related to an issue caused by a BIS change:

    https://dev.withsix.com/issues/75014

    Fixed in 0.8

 

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