I've encountered many errors when using the C2ISTAR ALiVE module and some other ALiVE modules such as OPCOM. This is with the latest ALiVE version 1.2.9 . Players are on the RHS USMC - Desert faction, enemies are CUP Takistan Locals / Independent faction CUP_I_TK_GUE, the map is CLA Clafghan.
Enemies spawn and despawn correctly, yet often times C2ISTAR tasks will fail to be assigned due to ALiVE erroring out before getting that far.
15:53:54 Error in expression <ewObj setDir (_azi + _azimuth); _newObj setPos _newPos; }; }; if (isNil "ALiVE> 15:53:54 Error position: <setPos _newPos; }; }; if (isNil "ALiVE> 15:53:54 Error Type Number,Not a Number, expected Number 15:53:54 File x\alive\addons\x_lib\functions\composition\fnc_spawnComposition.sqf, line 125 15:53:54 Error in expression <select 2} else {0}; private _newPos = [_posX + (_newRelPos select 0), _posY + (> 15:53:54 Error position: <_posX + (_newRelPos select 0), _posY + (> 15:53:54 Error Undefined variable in expression: _posx 15:53:54 File x\alive\addons\x_lib\functions\composition\fnc_spawnComposition.sqf, line 109 15:53:54 Error in expression <ewObj setDir (_azi + _azimuth); _newObj setPos _newPos; }; }; if (isNil "ALiVE> 15:53:54 Error position: <setPos _newPos; }; }; if (isNil "ALiVE> 15:53:54 Error Type Number,Not a Number, expected Number 15:53:54 File x\alive\addons\x_lib\functions\composition\fnc_spawnComposition.sqf, line 125 15:58:43 Error in expression <position _player; _distance = _position distance _taskPosition; if(_distance <=> 15:58:43 Error position: <distance _taskPosition; if(_distance <=> 15:58:43 Error 0 elements provided, 3 expected 15:58:43 File x\alive\addons\mil_C2ISTAR\utils\fnc_taskHavePlayersReachedDestination.sqf, line 37