Hey, everyone! I'm making a fairly basic mission for my small group and taking a second shot at learning Arma mission-making and ALiVE at the same time.
I'm going for a progressive sense of reward in this one.
May I ask how some of you may handle:
CAS Unlock - I have a task functioning to destroy enemy AA. Is there a way I can disable using CAS until they complete this? I considered playing with the presence of the Combat Support (CAS) object, but that felt like the wrong path. I also thought about keeping it simple and disabling the LaserDesignator from the Arsenal until this condition is met.
Armor Unlock - Similar concept. I'm going to have them take out a base and earn some armored vehicles. As an addition though, I would like these to be respawnable after their creation/generation.
I appreciate the guidance!