New mission attempt.
I am currently working on my own new ALiVE mission, I have dabbled in the editor plenty and have finally decided to make my own mission. I do have a few questions.
First off, I need to know how exactly the AI Commander works. I want to use the AI Commander in an occupy mode for the BLUFOR. I want OPFOR attacking the BLUFOR fairly constantly. However since this mission will be primarily designed for BLUFOR, I want the AI commander to back any progress made by a player lead attack. My question is will the occupy mode in the AI commander automatically reinforce any newly gained territory that a player has captured? Will the AI commander also send AI units to back up players who are attacking an enemy location? What I am trying to avoid is having the AI commander constantly attacking and trying to gain ground when players are off line or not working that particular area of the map, this is why I am not wanting to use the invasion mode.
Secondly I would like to create an AI recruitment script that allows a player to recruit up to 8 (squad size) AI to follow him, he can lead them into battle, however when he captures the area he wants, he can remove himself from that group and the AI Commander would take the units over. Does the AI commander have the ability to take over spawned in AI units or would it not see them since it did not spawn them?