Im looking for the building classnames/type for the Lingor A3 terrain. I need them for a loot spawn script that lets me define the type of loot that spawns at different types of buildings. eg: high end loot spawns at certain locations.
Here is an example of what I need:
// Lootspawner junction list for buildings to classes // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //"Buildingstoloot_list" array of [buildingname, class] // buildingname: building class name (in editor debug console use "typeof BIS_fnc_camera_target" // to monitor and then copy/paste or any other method you know...) // class: 0-civil, 1-military, ... (add more as you wish) // //!!!EVERY building must have only ONE entry here AND been in ONE class!!! //------------------------------------------------------------------------------------- Buildingstoloot_list = [ ["Land_A_BuildingWIP", 2], ["Land_A_FuelStation_Build", 2], ["Land_A_GeneralStore_01", 0], ["Land_A_GeneralStore_01a", 0], ["Land_A_Hospital", 0], ["Land_A_Pub_01", 0], ["Land_a_stationhouse", 1], ["Land_A_TVTower_Base", 1], ["Land_Barn_Metal", 2], ["Land_Barn_W_01", 0], ["Land_Church_03", 0], ["Land_Farm_Cowshed_a", 0], ["Land_Farm_Cowshed_b", 0], ["Land_Farm_Cowshed_c", 0], ["Land_Hangar_2", 2], ["Land_Hlidac_budka", 1], ["Land_HouseBlock_A1", 0], ["Land_HouseB_Tenement", 0], ["Land_HouseV2_01A", 0], ["Land_HouseV2_02_Interier", 0], ["Land_HouseV2_04_interier", 0], ["Land_HouseV_1I1", 0], ["Land_HouseV_1I4", 0], ["Land_HouseV_1L1", 0], ["Land_HouseV_1L2", 0], ["Land_HouseV_2L", 0], ["Land_IndPipe2_bigBuild2_L", 2], ["Land_IndPipe2_big_18", 2], ["Land_IndPipe2_big_9", 2], ["Land_IndPipe2_big_ground2", 2], ["Land_Ind_Expedice_1", 2], ["Land_Ind_Expedice_3", 2], ["Land_Ind_Garage01", 2], ["Land_Ind_IlluminantTower", 1], ["Land_Ind_Mlyn_01", 2], ["Land_Ind_Pec_01", 2], ["Land_Ind_Vysypka", 2], ["Land_Ind_Workshop01_01", 2], ["Land_Ind_Workshop01_02", 2], ["Land_Ind_Workshop01_04", 2], ["Land_Ind_Workshop01_L", 2], ["Land_kulna", 0], ["Land_Mil_Barracks_i", 1], ["Land_Mil_ControlTower", 1], ["Land_Misc_deerstand", 1], ["Land_Panelak", 0], ["Land_Panelak2", 0], ["Land_Rail_House_01", 0], ["Land_rail_station_big", 0], ["Land_Shed_Ind02", 2], ["Land_Shed_W01", 0], ["Land_SS_hangar", 1], ["Land_stodola_old_open", 0], ["Land_Tovarna2", 2], ["Land_vez", 1], //custom buildings ["Land_Airport_left_F", 0], ["Land_Airport_center_F", 0], ["Land_Airport_right_F", 0], ["Land_i_Barracks_V1_F", 1], ["Land_i_Barracks_V2_F", 1], ["Land_Cargo_Tower_V1_F", 1], ["Land_Airport_Tower_F", 1], ["Land_Mil_Barracks_i_EP1", 1], ["Land_MilOffices_V1_F", 1], ["C130J_wreck_EP1", 1], ["Land_Offices_01_V1_F", 0] ];