Hello, i am newbie in scripting and did this code to trigger some event in a mission for dedicated server i am working on.
If the AAF ALIVE AI entities are great than 2 in a designated area, it should fire the trigger.
But i found out that ALIVE take into account the player as an entity (?). I would like to know if there is a way to filter out the player.
(this && (triggerActivated JoinTrig)) or
count ([getposATL thisTrigger, 1300, ["GUER","entity"]] call ALIVE_fnc_getNearProfiles) > 2
sorry for my bad English.