Vehicle and entity are as far as that categorization goes. To get more info, you can use a few hashkeys and functions to determine more information
// Helper functions/hashes
_type = [_profile,"type"] call ALIVE_fnc_hashGet;
_objectType = [_profile,"objectType"] call ALIVE_fnc_hashGet;
_vehicleClass = [_profile,"vehicleClass"] call ALIVE_fnc_hashGet;
_assignments = [_profile,"entitiesInCommandOf",[]] call ALIVE_fnc_hashGet;
[_vehicleClass] call ALiVE_fnc_isAA
[_vehicleClass] call ALiVE_fnc_isArtillery
_isPlayer = [_profile,"isPlayer",false] call ALIVE_fnc_hashGet