narrowsoul

Member

Last active 6 years ago

  1. 6 years ago
    Wed Feb 14 14:27:27 2018
    narrowsoul started the conversation No locations found for placement.

    Hello, ALiVE team. I haven't been using ALiVE lately and made a quick mission to try and show a friend of mine how neat it was, but with just a simple civ placement module for a TAOR at Galati on Altis, I get "Warning no locations found for placement, you need to include civilian locations within the TAOR marker".

    I tried enabling debug and removing the TAOR, and sure enough there were multiple locations indexed where I was trying to put people, I made sure no filtering was on, tried military objective, tried several other towns, and replicated it all with just CBA and ALiVE, with the same error every time. I tried repairing mod and verifying game files before generating the pastebin below.

    I'm hoping there's just some new way that ALiVE works with one of the recent updates or something rather than me having to go and delete and reinstall everything.

    Here's my pastebin for the CBA + ALiVE run: https://pastebin.com/M0xJuABp

    Here's an image of the error messages: -image-

  2. Mon Nov 13 05:28:02 2017
    narrowsoul started the conversation Respawning as side members with ALiVE.

    Tl;dr Is it possible to switch to ALiVE spawned units on death?

    One thing I’ve been messing with when making simple missions for me and my brother to play is foregoing respawns, which can be tedious and break immersion, and instead using the function of switching to a side or group member.

    There’s apparently a function, makeplayable or something (I’m shit with scripting and apparently one of them is deprecated? Not sure) that opens up units to being playable and thus able to switch to on death.

    Is there any mechanism for using this command with every unit spawned in by ALiVE, or would his have to be implemented on the mod side?

    As always, thanks.

  3. 7 years ago
    Fri Mar 31 22:00:55 2017
    narrowsoul started the conversation Players Using Reinforcements.

    Is there a way for player respawns to use up reinforcements? It would help to make players fear dying more than just "oh no I have to wait 10 seconds to respawn."

    Thanks in advance.

  4. Wed Mar 29 16:51:12 2017

    What's the status on the other script that was mentioned in that package's readme or something as incomplete? I can't even remember what it was but it sounded super cool.

    edit: Oh yeah, checked, and it was the surrender script. I imagine it's really hard to pull off a surrender script properly but if you managed one that was even remotely usable that would be awesome.

  5. Wed Mar 29 16:16:57 2017

    Tested last night by massacring a squad of terrorists with Zeus fire support and going to pick up the pieces; intel script seems to work. Thanks for the script!

    edit mid post: Ah, I had actually split out the scripts already on my own but I'll be sure to use this new one because I probably wasn't too efficient at splitting it out, and if there are improvements I definitely want that.

    Idle curiosity, why hasn't the script just been implemented into ALiVE? The Military AI Commander module makes it sound like it is integrated, hence me and some m8s looting dead bodies with no idea what was happening for some hours of play.

  6. Mon Mar 27 17:07:12 2017

    Okay, it seems I just had an incomplete download before, thanks a lot! My two buddies that have been play testing my insurgency mission in progress will be glad to hear that after searching about 100 bodies in vain they should actually have a chance at looting some intel now :)

  7. Mon Mar 27 14:38:00 2017

    Since frizl accidentally linked his super secret admin version of the OP, here's the one for all of us lowborn:

    http://alivemod.com/forum/2486-incon-scripts-for-alive-intel-ai-teammate-persistence

  8. Mon Mar 27 14:21:34 2017
    narrowsoul started the conversation INCON Scripts for ALiVE 2: Electric Boogaloo.

    Old thread was being weird, probably because of how huge it was getting.

    So my original question to @incontinenetia was, in the scripts shared, in the readme it's telling me to place the initUnits.sqf and init.sqf in the mission folder, but I'm not seeing either of those. ??? I have approximately 0 knowledge of scripting other than I know you have to put an sqf in the mission folder, so I could just be missing something.

  9. Mon Mar 27 14:14:19 2017

    @HeroesandvillainsOS 

    also yeah, I had to visit the page a second time to get my latest post to show up ...

  10. Mon Mar 27 13:18:08 2017

    @incontinenetia

    Trying to use this script, but in the readme it's telling me to place the initUnits.sqf and init.sqf in the mission folder, but I'm not seeing either of those, are the instructions out of date?

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