Member
Last active 7 years ago
Issue resolved with a temp fix.
Please see new issue - https://github.com/ALiVEOS/ALiVE.OS/issues/304
@Friznit Vanilla statics, so MG and mortars.
Awesome stuff!
I assume at this stage it grabs Statics from the faction? What prevents it from putting a D30 or other Arty on the roof?
Greetings lads,
My war-room is once again having troubles streaming data. I've tried back and forth for 2 weeks with varied numbers of players to make sure it's not a one off. I've also confirmed all the right modules have things turned on.
Linked below is 3 different ALiVE Plugin logs of some sessions. It all appears to show data connecting just fine.
https://drive.google.com/open?id=0B_2zc8eRe8ZTcWwtLUY3S0RFcDQ
http://alivemod.com/war-room/showorbat/3692 - Our war-room is found there.
Cheers!
wow thats incredible to hear, super dedication to your work lads, well done.
Hey Spyder, is this fix included in the released 1.2.7 update?
Have noticed that it is in the new update. Will let you know how it goes if we have any hiccups. Thanks for the temp fix, heres hoping you can find a more permanent one.
Cheers!
Fantastic,
I understand that using these units for players was probably not inside the scope of intended features.
Cheers!
Yo @SpyderBlack723 - Apologies if this is not the best spot to report these issues,
Currently I'm using the ORBAT Created units as slots for players to reduce time to gear up etc for missions, however, if the player respawns, they do not respawn with the loadouts gear, instead they load with whatever unit they inherit from - for this example, the BLUFOR Rifleman (For the sake of units map icon etc).
This is because the default BIS unit has cfgRespawnWeapons[]={};
I'm aware that this is due to the way you create the loadouts with your tool not using the normal config method of Weapons[]={} or Items[]={} etc and instead done by event handlers and a script.
Hopefully you could find a way to have respawns work with these units, the tool saves an amazing amount of time in creating factions etc and tweaking is just as easy.
Cheers!
Hmm, but what is already included then and what is there to exclude?
Surely it'd be "Include" due to the way it lists some examples of ammo boxes? I'd assume objects like that wouldn't auto clean.
Hi lads, just a bit confused on wording; tooltip says "include" box says "exclude"
http://i.imgur.com/LIWbSQ5.png
By adding things in here; am I including them to be cleaned or excluding them to be cleaned?