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willithappen

Member

Last active 6 years ago

  1. 7 years ago
    Thu Dec 8 06:32:31 2016
    W willithappen posted in ORBAT Creator General FAQ.

    Awesome, cheers

  2. Thu Dec 8 06:32:09 2016
    W willithappen posted in African Factions for CUP.

    Oh nice! ORBATTER Makes things very easy for this now. YAY For more variety!

  3. Tue Dec 6 11:36:14 2016
    W willithappen posted in 1.2.3 Released.

    Fantastic update. Thanks

  4. Tue Dec 6 11:34:07 2016
    W willithappen posted in ORBAT Creator General FAQ.

    @SpyderBlack723 Is that updated in hotfix 1.2.3 for ALiVE released?

  5. Sat Dec 3 10:27:15 2016
    W willithappen posted in ORBAT Creator General FAQ.

    Apologies if this has been mentioned. Units created with ORBATRON that are then occupied by playable units have items duplicated upon a new person joining and succesfully loading into the server.

    IE:

    2 Players join the server.
    1 Person picks their slot and loads in and walks around map. They then change some equipment ingame.
    A second person then repeats this process. Once they are walking around, it loads their gear then the first persons kit is reloaded to its state as defined in ORBATRON.

  6. Fri Dec 2 13:44:36 2016

    Yes indeed I am wrong, the IED factories and other OPCOM objectives are present, they just seem to have taken some additional time after loading into game to appear correctly.

    All seems to be in working order.

    I'd like to query aswell the ability to more accurately save the rotation and position of objects - http://i.imgur.com/q7j9eEv.jpg - some of the objects seem to load in on interesting angles, noticeably the H-Barrier at the bottom of the frame that are all supposed to be perpendicular to the road.

    I am using the method described on the WIKI for using R3F logistics and ALiVE to save the objects however, so this may be a compatibility issue, if so, Its only minor and only happens sometimes and is easily fixable once ingame.

    Once again, thank you very much for your assistance.

  7. Fri Dec 2 13:32:13 2016

    You glorious bastard!

    We've had good luck, all objects are where they are supposed to be.

    IED Factories do not seem to be present (none at all infact anymore. I assume this is as a result of some data being cleared? No worries to await the Insurgents to repopulate and make these, i'm purely happy at the fact the rest of our data has been restored.

    At this stage, with items you have outlined in this post - http://alivemod.com/forum/2588-stuck-on-loading-screen - turned off, am I safe to save and load until the new ALiVE update comes out and then turn back on saving of roadblocks and compositions?

    Many, many thanks to you for helping out where I could not. Hopefully the logs I provided have not given you PTSD :P :)

  8. Fri Dec 2 11:58:17 2016

    More logs (ALIVEPlugin and .rpt) - https://drive.google.com/file/d/0B_2zc8eRe8ZTNFczWlM5cW5HdHc/view?usp=sharing

    Unfortunately no luck. Same errors as mentioned above came up once again at around the same time.
    No objects loading in to their positions.

    This time though, none of the IED factories are present either.

    I want to confirm, to make sure we are talking about the same mission data. The mission you are clearing data for is "Exodus 2"

    Also terribly sorry to continue pestering you with these issues mate.

  9. Thu Dec 1 16:57:37 2016

    Hey mate, got two logs here for you - https://drive.google.com/file/d/0B_2zc8eRe8ZTX1VobjVUMTBaUGs/view?usp=sharing

    At first glance, the ARRAY error from above doesn't show in the second log (not fully looked over however)

    log_1 has (In Data) save Roadblocks/Outposts on No and in my OPFOR OPCOM Roadblocks (Asymmetric) on yes (with control type on Asymmetric aswell of course)
    log_2 has both turned off

    Both cause a failure to load in persistent items ;(

  10. Thu Dec 1 15:44:01 2016

    Which things do you need turned on debug mate? Data obviously, anything else?

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