Ophelian

Member

Last active 4 years ago

  1. 8 years ago
    Fri Mar 18 14:55:30 2016

    Got it. We were just wondering if ALiVE reacted to this properly, if it was disabled. Thanks for the answers guys.

  2. Fri Mar 18 14:12:09 2016

    @SpyderBlack723 So if i understand correctly, its the building that acts like a recruitment center/ied factory and not the objects that are spawned? Because we used the alive logistics to bunch up the fridges ied tables and white boards and tried to blow them up in the field do that we dont destroy the village with the satchel, but the objects seems to have dammage disabled, they just flip on their side. If the building is the point of origin this makes a lot more sense.

  3. Fri Mar 18 04:36:26 2016

    Hi,

    Two quick questions:

    1) In asymmetric mode, when you have installations enabled, once in game and you are near one, is there a way to disable/destroy it? Or are they permanent during the mission?

    2) Is it possible to elaborate in the wiki what is the symbology in debug mode? I've been guessing most of them but there are some of them I'm quite clueless. For example when you have civilian debug in an asymmetric mission, some of them can be yellow (i guess its because the civilian has been spawned?) orange or red. Sometimes i can see a yellow diamond with a small arrow inside of it on certain profiles, not sure what it means.

  4. Wed Mar 16 19:00:03 2016
    Ophelian posted in Server freezes (Fixed!).

    @ski2060 I dont think its related to 3den, @highhead knows more than i do, i even cheked and uncheked the file binarisation for mission.sqm but its a long shot. Not even closely related.

    @AUTigerGrad does your Mil ai commander set to asymetric?

  5. Wed Mar 16 14:34:40 2016
    Ophelian posted in Server freezes (Fixed!).

    Crash happened on my client side when i finished loading up the mission on the dedicated. Once the mission was read and loaded i CTD on client side. Another friend connected and managed to reload the mission with no CTD. We took a humvee and then rolled to the first enemy zone (onlt 1 or 2 peofiles in the zone) ans then the server crashed.

  6. Wed Mar 16 14:24:09 2016
    Ophelian posted in Server freezes (Fixed!).

    @highhead wow talk about synchronicity! Perfect! Ill check this out tonight when ill be home. Thank you very much for your time.

  7. Wed Mar 16 14:20:47 2016
    Ophelian posted in Server freezes (Fixed!).

    @highhead Did you manage to push your fix for the script error in the latest update? I really hate to be the one to say this but not only i get the same error but now pur dedicated crashes. Not the network error though, just a plain and simple crash. Ill upload my files after work (in approx 8h from now) if you are interested. I built the mission based on your example, it works wonderfully also, very good solution to my problem (i only use opf placement we dont use the BLU side). Ill be back with an update later tonight.

  8. Tue Mar 15 22:17:29 2016
    Ophelian posted in Server freezes (Fixed!).

    @SpyderBlack723 Fix deployed in latest release!

    https://forums.bistudio.com/topic/187954-alive-advanced-light-infantry-virtual-environment-10-ga/page-11#entry2996372

    Man that was fast! Will try it out in a couple of hours, thank you so much

  9. Tue Mar 15 21:45:34 2016
    Ophelian posted in Server freezes (Fixed!).

    @SpyderBlack723 If I understand your intentions properly, you can use the "Create Objectives Only" switch on the placement modules so that they will only create objectives for the commander to focus on and not spawn any units. This way you can have OPFOR units on one side and BLUFOR units on the other and they go head to head to try and take over the opposing side's "area".

    Makes a lot of sense, never did use this option in the module in fact, this plugs in well with what @highhead was talking about, using one on create objectives only and the other to spawn. Must be lighter on the server or just the analysis because its not spammed with 10+ custom objectives all tailored for each village (priority, range) and i can keep the whole map as an AO and still be capable of keeping my enemy "bastion" principle. I like this a lot.

  10. Tue Mar 15 20:49:07 2016
    Ophelian posted in Server freezes (Fixed!).

    Got it, i didnt know i could place a Mil MP and leave it "looose" like that, thought it needed a synch to work properly. Many thank @highhead thats a load off my mind, your team works wonders!

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