Thank you dor the pointers. The test mission on Altis was also some botched "stress test" so iylt is onviously oberkill in the placements and profiles.
Initially the mission is made for CUP Takistan with much less units due to the lack of buildings compared to Altis.
The intention behind this mission was to make an enemy "bastion" and spawn them in a "no go zone" so that they stay in virtual space. I have them in the taor to spawn in that zone. Because the Mil AI commander only scans inside that taor for objectives i decided to put down custom objecrives to force the objectives outside the taor. This makes a very different mission compared to just putting down a taor that takes the whole map. We wanted to have a map with no cqb to make a more civilian map so we can work more on the populace and have a more realistic insurgency. The enemy is more scarce and they tricle down from their bastion. So in practice, when you start patrolling our job would be to reduce tension in villages and gradually push against the insurgents in the villages. The idea behind the huge clusterfuck of units in the taor is that they would be the "reserve" for the commander (but still have logistics for long term missions) and it would never be patroled by our unit, thus the huge blob of units. Bit its defenetly too much on the long run.
What i would like to see, maybe in future iterations, is a taor and blacklist for the mil ai commander, so you spawn the enemy in one zone and you dont need multiple cust obj to generate objectives for the commander. So you can give the commander a place to spawn units with taor_1 for the mil civ placements but have a taor_2 that gives the AO to the commander. Does that make any sense?
But i defenetly overdid thisossion, will revise.