Last active 4 weeks ago
So I was trying to make a WW2 mission where the Iron Front French Resistance (LIB_FFI) were in asymmetric mode. I Looked in ORBAT and saw that they are not compatible. Is there any way to still use this faction in asymmetric mode?
For instance? Can I Place down a handful of FFI and sync them to the virtual AI system and use the LIB_FFI override force faction for the asymmetric AI commander to command them?
I have editor placed units because I have blufor side charging into a swamp. There is no town or mil placement options so I have to place all units. (There is just a swamp and no buildings, hence no where to have opcom spawn units). I cannot get opcom to control my editor placed units. I want some to be controlled and other not to be. I keep reading to sync units to the virtual AI system but dont see how to? I have right clicked and tried to use "group to" and "sync" between the virtual AI system and the squads but nothing happens. Please help! :)
Yes I am using a custom objective! I will assume that this was caused due to a lack of many buildings in the town still. I asked here because it will be awhile before the town has buildings and I was very curious. Thanks for the answers!
BTW AUTigerGrad, are you an AU football fan? Just curious.
So I am building a WW2 looking European town on the Iront Front Staszow map (which is supported by ALiVE). My question is: can I build this large town with hundreds of buildings and populate it using alive and a TAOR? I have about 20 buildings down so far but I have mostly only done the roads and sidewalks. I used the CQB module to populate the town with German Infantry. However they just walk through the empty streets. Is this due to there being minimal buildings, or will ALiVE not spawn the troops into buildings at all?
To give you an idea regarding the town, here is an old town I built offhand. The new town is going to be much larger (and better looking). Most of the buildings in this screenshot are not enter-able. I am adding a lot more enter-able buildings to the new build.
@HeroesandvillainsOS Can you post the screenshots of your RHS modules?
I have RHS working. Yall helped me fix that!
I see the issue I have with Iron Front. I, myself the player, do not see orders from opcom unless I myslef the player am using vanilla units. This happens even though iron front units are battling it out. If I play as a wehrmact soldier i see nothing but if I play as vanilla nato then i see opcom orders. Does this have something to do with virtual AI?
Everything else seems to be fine.
@HeroesandvillainsOS You need to fill out the override faction line in the Military AI Commander module.
I entered in the RHS faction into override as well. Is this correct? Or do I override the vanilla faction and spawn the RHS faction in the objective? (adding the rhs faction into the AI commander override got it to work, although OPCOM started off saying no groups available still).
This did not work for the Iron front units. Still no opcom, though everything spawns in the correct way.
Thanks so much for your help :)
Ok, I was able to test some more.
Iron Front still spawns AI units properly, vehicles and all. I see no OPCOM orders on the lower left, as usual. AI on either side will not move. Here are screenshots with some modules open and whatnot. This is on Staszow map with Germans vs Russians. I hear half track vehicles so everything spawns in okay. Also I used the blacklist and TAOR correctly but units ignore it when spawning.
Here is a pastebin of the rpt file for this as well.
RHS also spawns the correct units and vehicles like normal. For these, I even get OPCOM which tells me "no groups available." Here is a screenshot of what I see. I can cap more if needed as well.
Here is the RPT file for an RHS issue I am having right now.
This missions setup works 100% with vanilla factions but no RHS, which leaves me guessing the
modules and mission setup are not the problem?
I will not be at my computer for a few days (family decided to visit).
I will look into posting the crash files and screen shots after the weekend (if I am still having issues).
I was using the staszow map with German and Russian Iront Front units as suggested above.
Also I triple checked that each AI commander was synched tot he other sides placements!
Thanks for the answers and suggestions so far!
Hello everyone! I want to start off saying that I am new to this forum, and somewhat new to this mod. Sorry for any noob comments or questions in advance! I could not figure out how to post screenshots from my local drive. (Is this possible)? I have spent hours testing and looking on the forums for answers before posting. Now I am here, desperate.
I am having several issues with this mod when trying to use non vanilla maps or factions. I experience errors when trying to use Iron Front or RHS american and Russian units. I also have issues creating alive missions on any map that is not Altis or Stratis.
The setup I have been using to test is just the quickstart mission seen here . (I followed this step by step). Everything is blacklisted and TAOR'd the correct way as shown in this tutorial.
I am using supported factions from here . The factions should be correct. I have also set all sides to be hostile to each other in the Editor attribute settings.
-The first issue I am having is that the mod spawns in the Iron Front units but OPCOM issues them no orders. Using the exact same
set up with vanilla factions on vanilla maps everything works fine. As soon as I use the exact same module setup then I have issues
on iron front maps or with iron front units.
-For RHS factions I has a slightly different problem. Most times I get errors for OPCOM saying that no units can be found for either
side, or, the latest thing I get is "TACOM MESSAGE RECEIVED ["no groups available"]". I have no idea why this happens but it seems
that the OPCOM does not issues orders even though units are spawned in.
Am I missing some sort of patch or something obvious? I would really like to get the iron front maps and units working! Thanks in advance for your time and help!