Last active 3 weeks ago
The artillery spawned by the AI just drives towards the enemy till they get blown up.
Is this intended? Come to think of it i don't think i've ever seen the AI use artillery on me while playing ALIVE.
Same. I made a mission once where the takistani army was the enemy and saw a bunch of Kamaz transports. Those same turrets also spawn for me when i set the CQB to use static weapons.
I'm pretty familiar with invasion vs occupation missions now but i wanna know how to make an insurgency. Is it as easy as setting the ai commander to asymmetric or do i have to set up the modules in an entirely different way than invasion/occupation?
@HeroesandvillainsOS No. You do not need multiple markers over an area versus just having one over the same area. Not unless the marker serves some kind of purpose (for blacklisting purposes, lowering initial objective count/spawns, etc).
The first thing I’d try is increasing the BLU spawns if you feel they aren’t pushing enough. First in the MIL/CIV Placement Obj modules, then if that’s not sufficient, by increasing the TAOR size. Then, if you find certain areas are not being given a high enough priority, place some custom objective modules over those spots and increase the default (50) priority number.
Ok, but there is one more thing i'm confused about. When i add OPFOR to the map i do not add a TOAR to their civ and mil placements, i just blacklist BLUFOR's TOAR so that OPFOR populates the whole map besides BLUFOR's TOAR. Do you recommend i add a TOAR for OPFOR or is what i'm doing fine?
@pathoz If you aren’t just placing zones over towns vs putting zones over the entirety of the map you’ll run into the issue where there is no capturing of towns it’ll just be an all out fight,
So i should manually place OPFOR's TOAR's. Correct?
I ran into this problem before when i was originally trying to set it up. OPFOR and BLUFOR would just fight near the airfield and then do nothing. This was when i placed BLUFOR's TAOR around the airfield but gave OPFOR no TAOR so they would populate the whole map. I guess BLUFOR needs OPFOR TOARs so they have an objective to push, correct?
I know how to pit two AI against each other and all that stuff but how can i make a war for the entire island?
I want blufor to invade from the airfield in the middle of altis and opfor to control the rest of altis. I want the end result to be that one of the factions completely dominates altis. How would i go about doing this?
@HeroesandvillainsOS No the way I described is the only way as far as I’m aware. Why not just play as a non-virtualized group of you and some AI and just venture where the fighting is?
That’s what I do. I use Spyder Addons too which has a module you can sync to an object to recruit AI.
Oh well. Thanks anyways man.
You cannot join a virtual group that way. No player should ever be virtualized, and no group he’s in either.
Is there any way to make it work or is it absolutely impossible? I managed to get into a virtual squad using Zeus' remote control just now and nobody disappeared so is there something i can do to get this to work through the editor?
This mission is for personal use so i do not mind if it is extremely buggy or something like that. The only reason i don't use the built in group option is because you can't pick what class you wanna play as.
I'm making a single player mission where the player starts in an AI controlled squad with the squad leader synced to the virtual AI system. Whenever i preview the mission the entire squad disappears except the player. This ONLY happens when the player is part of the squad, when the player is removed from the squad in the editor it functions like it should.
I have been googling for hours trying to make this work but i could only find two people who match my problem. One on this forum and one on the steam workshop's comment section. None of them were answered which is why i am here.