H

highhead

Administrator

Last active 6 years ago

  1. 8 years ago
    Fri Apr 22 12:46:44 2016
    H highhead posted in Civilian hostility change.

    @Friznit then you are a quite ugly girl :)

  2. Fri Apr 22 12:35:24 2016

    are you sure that you set persistent to "on" on the ALiVE Virtual AI module?

  3. Fri Apr 22 12:32:34 2016
    H highhead posted in Todays update.

    actually you shouldnt need to at all!
    Does this happen in SP or only dedi?

    PS: just opening and closing them one by one should also do it if new options were added you dont need to replace them fully.

  4. Fri Apr 22 12:31:44 2016

    I am going to update ALiVE to only switch ALiVE-units to HC (not editor placed ones) in one of the next updates. In the meanwhile this workaround should work!

    PS: The issue probalby is, that if a trigger is only placed on server (and not globally on all clients and server) and the AI is on a HCs locality, then the trigger doesnt fire. In the opposite you should avoid placing triggers on clients at all since on disconnect, they will be moved to server and pile up to a huge mess.

  5. 9 years ago
    Wed Apr 20 16:10:06 2016
    H highhead posted in Civilian hostility change.

    you are great guys

  6. Sat Apr 16 21:37:42 2016

    iterates every 30 secs. at avg. so should be fine

  7. Sat Apr 16 12:12:28 2016
    H highhead posted in Where to put this script?.

    i am not sure how your script manages to do this, because it would need to be side _x == RESISTANCE or str(side _x) == "GUER". XEH would definitly be better for performance

  8. Fri Apr 15 11:50:27 2016

    Regarding ACE med. please refer to this thread: http://alivemod.com/forum/1553-no-recording-with-ace

  9. Fri Apr 15 11:48:27 2016
    H highhead posted in Resources and Looting.

    you'd need to use XEH cause regular BIS init-EH only fires for units afaik.

    and you'd need to testout that classes (written from top of my head).

    class Extended_Init_EventHandlers
    {
    	class Reammobox_F
    	{
    		class yourClass
    		{
    			ServerInit = "if (typeOf _this in ['YourBoxType','caseSensitive']) then {yourcode}";
    		};
    	};
    };
  10. Fri Apr 15 11:41:20 2016
    H highhead posted in Resources and Looting.

    ad. Eventhandler that resets the ammo -> Actually this is a great idea and it may just work! Haven't tried it but its worth a shot, comrade! Probably you'd need an init eventhandler that fires for class reammobox

View more