H

henoik

Member

Last active 9 years ago

  1. 9 years ago
    Tue Jun 2 14:05:38 2015
    H henoik posted in Stuck in loading screen.

    Well, okay. It was only the first time it used so long to load.

    EDIT: Nevermind... It takes as long to load from the loading screen after the map screen. The only difference now is that the map markers was up, making me believe it took so long to load.

    I don't know yet if it takes this long for everybody to load the server, or just for the first client joining (the first client joining triggers the whole scenario to load I guess :P)

  2. Tue Jun 2 12:11:46 2015
    H henoik posted in Stuck in loading screen.

    What is very weird for me is that when I load the scenario up locally with @aliveserver on my client, it doesn't take long for it to load.

  3. Tue Jun 2 11:05:55 2015
    H henoik posted in Stuck in loading screen.

    Well, as I said, it is a virtual dedicated server, with the following virtual specs: 4gb RAM and a 3.8 ghz CPU.

  4. Tue Jun 2 01:45:34 2015
    H henoik posted in Stuck in loading screen.

    However, I alt-tabbed out of the game to watch a movie, and when the movie was over, I went back into ArmA 3. I suddenly saw the briefing screen with lots of markers on the map. I pressed continue, and guess what... After 1 hr+ of waiting in the loading screen it finally loaded. Now my only question is: why does it take so long to load the map? Is it just me experiencing this or should it take that long for the server to load the scenario modules?

  5. Tue Jun 2 01:35:02 2015
    H henoik posted in Stuck in loading screen.

    And Virtual AI module IS in fact on the map.

  6. Tue Jun 2 01:34:36 2015
    H henoik posted in Stuck in loading screen.

    Yeah, I've installed everything as instructed in War Room.

  7. Mon Jun 1 23:03:06 2015
    H henoik started the conversation Stuck in loading screen.

    Hi guys,

    Okay, so I am seeming to have a relatively big problem with running ALiVE mod on my server, whilst if starting the same scenario with the same mods in the startup line locally on my ArmA3 Client, it works completely fine. What practically happens is no errors - I am just stuck in the loading screen after the briefing/map menu. I can hear the ambient sounds like weather sounds and stuff in-game, but I cannot actually see a thing.

    If it helps, I am running the server on a ViLayer hosted VPD. I don't know if there may be any ports that needs to be opened or something.

    Okay, so the pastebin-ish thingies here:
    RPT - https://paste.ee/p/eKIie
    AliveServer.log - https://paste.ee/p/lPnJ3
    mission.sqm - https://paste.ee/p/rKheb

    The description.ext is as follows:

    respawn = "BASE";
    respawndelay = "10";
    respawnvehicledelay = "20";
    disabledAI = "1";

    My startup parameter is as follows:

    "-profiles=C:\armaserver\A3Master" "-bepath=C:\armaserver\battleye" -port=2302 -config=CONFIG_server.cfg -world=empty "-mod=@Airborne_Chutes;@alive;@AliveServer;@CBA_A3;@Cha_AV8B;@CSE;@mcc_sandbox;@mrt_accfncs;@task_force_radio;@TPW_MODS;@TVTMP;@VNAF;@WLA Addon;@XLib;@XMedSys"

    I have tried resetting all of the ALiVE modules in the scenario, but that shouldn't need to be required either, as the scenario perfectly works when launched from my client (now, I know that the client-run MP-missions function differently from the server-run MP-missions - why, I don't know).

    Any help at this point would be greatly appreciated.

    PS: Yes I have checked out the wiki's Troubleshooting-tips for this exactly problem, but without any luck.

  8. Mon Jun 1 22:34:48 2015
    H henoik joined the forum.