Hi guys,
Okay, so I am seeming to have a relatively big problem with running ALiVE mod on my server, whilst if starting the same scenario with the same mods in the startup line locally on my ArmA3 Client, it works completely fine. What practically happens is no errors - I am just stuck in the loading screen after the briefing/map menu. I can hear the ambient sounds like weather sounds and stuff in-game, but I cannot actually see a thing.
If it helps, I am running the server on a ViLayer hosted VPD. I don't know if there may be any ports that needs to be opened or something.
Okay, so the pastebin-ish thingies here:
RPT - https://paste.ee/p/eKIie
AliveServer.log - https://paste.ee/p/lPnJ3
mission.sqm - https://paste.ee/p/rKheb
The description.ext is as follows:
respawn = "BASE"; respawndelay = "10"; respawnvehicledelay = "20"; disabledAI = "1";
My startup parameter is as follows:
"-profiles=C:\armaserver\A3Master" "-bepath=C:\armaserver\battleye" -port=2302 -config=CONFIG_server.cfg -world=empty "-mod=@Airborne_Chutes;@alive;@AliveServer;@CBA_A3;@Cha_AV8B;@CSE;@mcc_sandbox;@mrt_accfncs;@task_force_radio;@TPW_MODS;@TVTMP;@VNAF;@WLA Addon;@XLib;@XMedSys"
I have tried resetting all of the ALiVE modules in the scenario, but that shouldn't need to be required either, as the scenario perfectly works when launched from my client (now, I know that the client-run MP-missions function differently from the server-run MP-missions - why, I don't know).
Any help at this point would be greatly appreciated.
PS: Yes I have checked out the wiki's Troubleshooting-tips for this exactly problem, but without any luck.