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Last active 3 years ago
No. I tried and the map if I recall would crash over and over during the indexing. I believe it uses some odd building pack which is probably the reason.
Oh. Persistence for vehicles is tied to the player getting in and out of it as driver. Glad you solved this.
Hmmm. I might be wrong here but I’m almost positive our “local” saving option never saved grouped AI location. Fairly certain it only ever applied to the player unit.
Sure you weren’t just using vanilla Arma saving before?
Your player location should be saving assuming you have it on. I think that option is in the ALiVE Data module. But I don’t think anything you do can persist your bot locations because I don’t think our persistence ever accounted for it.
@Easy Soon.
Last time I tried ORBAT you really wanted to get the whole thing done in one shot, and not try to load it in ORBAT again.
What I would do is make the faction from scratch, then post the file here so someone can take a look if it’s still not working.
I can’t help you there I’m not an expert on the tool. Though I will say if a template was doable where you could just fill in the blanks with class and faction names easily, Spyder probably wouldn’t have built ORBAT to generate the configs.
Unfortunately no. But, you can cancel the task in the Tasks submenu in the ALiVE menu, then generate or create a new one from there too.
If the map is indexed, which I’m assuming it is if you’re already using ALiVE on it, custom objective modules basically do this already. Place them where you want objectives, or objectives+group spawns (this is able to be set in the module by choosing to spawn groups or not).
@treelo can you post the mission file here?
@treelo Are you sure IND and OPF are set to being enemies in the mission/editor parameters?