Moderator
Last active 3 months ago
Hey, fixed in dev. :)
EDIT: So yeah, our fault. ^^
See http://alivemod.com/wiki/index.php/Script_Snippets#Detecting_ALiVE_Events for the basics and then you should be able to listen for the "ASYMM_INSTALLATION_DESTROYED" event. Check the _args parameter for the data that the event has sent. Should be something like [_installationType,_building,_killer]. :)
Pretty sure this has been talked about before, not sure if there was a solution but searching the forum should give some results.
EDIT: Can't find it after a quick scan but it should be there somewhere.
This has been fixed in dev and should be released soon-ish.
It is quite weird that we seem to trigger it but I've really got no clue why. I imagine that if you load all the CUP mods etc it'll crap out as well.
I'll tag @SpyderBlack723 and @Tupolov, they know a bit more about this ORBAT stuff. :)
You could try adding
class M2_CROWS_Turret;
before the
class M2_CROWS_Turret : M2_CROWS_Turret { gunnerType = ""; };
line(s). Not sure if this will work but worth a shot I guess.
Ah gotcha, I'm guessing you do have access to https://github.com/ALiVEOS/ALiVE.OS/releases on the ship? There you could download the zipped release. :)
Last update april 6th, https://steamcommunity.com/sharedfiles/filedetails/?id=620260972 . You can see what's happening with development at https://github.com/ALiVEOS/ALiVE.OS .
I wonder where you found a 2017 version though.