S

shi4stone

Member

Last active 4 years ago

  1. 7 years ago
    Thu Jul 13 11:33:30 2017
    S shi4stone started the conversation Add a meta level gameplay over Alive?.

    I used to play a lot with Alive last year, enjoyed the dynamic environment and all the support functions tremendously. Patrolled on different maps but never really finished clean up one map. And I find it is the lack of a meta gameplay, e.g., resource gain/lose linked to mission success or area control, and the cost to purchase support/supply/reinforcements, that limited the interest or motivation to continue play. There are many missions on different maps with different flavors, but in their core the gameplay is rather similar, go out to a patrol to kill some insurgents, or jump into a conventional war and do some shooting. but rarely I felt what did affect the game.

    This year after I recovered from ARMA 3 fatigue, I started to play liberation, which I realize is just the opposite to Alive: much more thought on the meta level gameplay, i.e., resources, alert level all linked to what the player has been doing in the game, but the down side is the map is so static in comparison to Alive. Hence I am wondering if any of the talented mission makers here have thought about adding some resource management /meta gameplay layer over the excellent foundation of Alive battlefield? I know there is a force pool and can be set to dynamic, but I just feel there is so much potential if this aspect can be elaborated more.

    In some way, I think antistas did a pretty good job combining a meta gameplay layer with a rather dynamic battlefield. Pity I was not a fan of playing the insurgents:)

  2. 8 years ago
    Fri Sep 16 11:12:32 2016
    S shi4stone posted in No War Room - Local Database Script.

    This will be awesome! How large is the save file? I assume it will be stored in the NWR folder in the mission file?

  3. Thu Sep 15 21:09:20 2016

    Just want to find way to see the forcepool when the tablet force pool is not displaying, which is like 99% of the time.

    So this Ref to non network object xxxx is not common?

    I put my rpt in the link below
    https://www.dropbox.com/s/6l4d3y9gbgtse9m/arma3server_2016-09-14_21-09-55.rpt?dl=0

    Its full of non network object spam during play, and actually when I hit save and quit, it changes to server: object not found spam... really curious what are they?

  4. Thu Sep 15 08:06:12 2016

    On a force pool related issue (did not want to start a new thread before searching): my current force pool is not showing in the C2i tablet, it shows "waiting..." forever. Then I turned on logistic debug and the force pool is shown in the chat after a requested supply mission is complete. So it is working, just not showing in the tablet.

    Another issue with logitistc is that it sometimes take very long to arrive, (10-20min) in a small map. Current status also not showing in the tablet. When this happens, commander intel and unit image also takes long time to show up.

    I do notice the latter issue is correlated to a constant spam of "Ref to non network object xxxx" in RPT. (this spam also leads to a slow saving process lasting more than 20 mins). I googled around and could not find the cause of this spam and the slow saving process. Thought it might be related to some mod but then over the weekend the exact same mission with same mods works like a charm with almost instant saving and no spam of the above msg... really confused.

  5. Thu Sep 15 07:58:24 2016

    The above link works no more... is it possible to take a look at the code again?

  6. Mon Sep 12 11:38:07 2016
    S shi4stone posted in alive and vcom.

    I do have the same problem with VCOM. All the support chopper are flying around by themselves. And it does seem have 3-5 server FPS lower comparing to ASR + bCombat. Ai behavior with VCOM is pretty good otherwise.

  7. Thu Aug 25 14:08:24 2016
    S shi4stone joined the forum.