Y

YonV

Member

Last active 2 years ago

  1. 5 years ago
    Wed Jul 17 13:55:57 2019
    Y YonV started the conversation Custom Multispawn insertion Helicopter ?.

    Is it possible to set the helicopter for the multispawn insertion?

  2. Wed Jul 10 19:36:17 2019
    Y YonV started the conversation a simple-ish altis war map, w/ drago arty.

    A simple mission with way too much stuff it in, the github to the raw mission s files are included
    the flage poles are for halo and a combat para drop, other than that i think the rest of the information is listed in the mission it self, or the github

    GhostB_Little_Infinity_Goat
    steam
    github

    The Mods
    Needed to play
    CBA_A3 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=450814997
    ace Steam http://steamcommunity.com/sharedfiles/filedetails/?id=463939057
    ALiVE Steam http://steamcommunity.com/sharedfiles/filedetails/?id=620260972
    Ghosts of Battle Support Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1675214293
    Spyder Addons Steam http://steamcommunity.com/sharedfiles/filedetails/?id=579263829
    Task Force Arrowhead Radio (BETA!!!) Steam http://steamcommunity.com/sharedfiles/filedetails/?id=894678801
    Drongo's Artillery Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1675485070
    Drongo's Air Operations Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1533097069
    BackpackOnChest Steam http://steamcommunity.com/sharedfiles/filedetails/?id=820924072

    Needed to edit in addation to the above
    3den Enhanced Steam http://steamcommunity.com/sharedfiles/filedetails/?id=623475643
    7erra's Editing Extensions Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1387934106
    3DEN Create as Simple Object Steam http://steamcommunity.com/sharedfiles/filedetails/?id=694171151

  3. Fri Jun 21 22:32:59 2019

    In your server config you need to have
    persistent = 1;,

    And in some of the alive modules there is a drop down
    most of the miltary , and vitruial ai if i remeber corectly

  4. Tue Jun 18 22:02:00 2019

    do you see the .dll's on the server ?

  5. Tue Jun 18 17:57:51 2019

    @AliveServer should be ran as a server mod , -serverMod=@AliveServer;

  6. Sun Jun 16 17:52:17 2019
    Y YonV posted in Autosave every x minutes.

    There is an auto save in the Alive player options module

  7. Sun Apr 28 19:43:38 2019
    Y YonV posted in OPCOM waypoints.

    Maybe use a trigger and the spawn and profile script at the start to suplement the emeny.

    http://alivemod.com/wiki/index.php/Script_Snippets#Spawn_.26_Profile_Group_Script_By_Jman

  8. Wed Apr 24 22:55:41 2019
    Y YonV posted in CAS Support Module Blackfish.

    With both drogon's mods CAS and Artillery, I have found it best to place those resources not using the alive support modules but to place the units and use jebus.

    https://forums.bohemia.net/forums/topic/174661-jebus-just-editor-based-unit-spawning/

  9. 6 years ago
    Wed Mar 27 00:55:19 2019
    Y YonV posted in aliveserver.

    My secret was to break the server right before ops, and have the hole clan on team speak going is it fixed yet ?

  10. Sun Mar 24 16:23:30 2019
    Y YonV posted in aliveserver.

    Anyone playing on the server will need all the mods loaded, the exception is server mods (-server mod=), they only need to be on the server.

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