Y

YonV

Member

Last active 2 years ago

  1. 6 years ago
    Fri Mar 22 04:54:25 2019
    Y YonV posted in aliveserver.

    I've always created the dedicated server first, it will run without a war room connection.

    -image-

    or just with a cmd line , here is an example

     -ip=11.22.33.44 -port=2302 "-config=C:\arma\TADST\GhostB\TADST_config.cfg"  "-cfg=C:\arma\TADST\GhostB\TADST_basic.cfg" "-bepath=C:\arma\battleye" "-servermod=@aliveserver;" "-profiles=C:\arma\TADST\GhostB"  -noTexHeaders -name=GhostB_Pub -enableHT -filePatching -LoadMissionToMemory "-mod=;"
  2. Thu Mar 21 01:51:19 2019
    Y YonV posted in aliveserver.

    What I use, is https://armaremoteadmin.com/ mostly for the steam mod updating.
    You can select mods with both armaremoteadmin and tadst but you need to add the server mods.

    In TADST you need to add -server mod=@aliveserver; to the extra parameters

    or add -servermod=@aliveserver; to your parameters.

  3. Wed Mar 20 15:51:04 2019
    Y YonV posted in VCom and ALiVE.

    The code line of the support module I believe

  4. Tue Mar 19 22:25:51 2019
    Y YonV posted in VCom and ALiVE.

    Just get the script version and copy the vcom folder to the mission, (I use the their github, I think its more up to date, maybe?)

    and add the following to your init.sqf

    ////////////////////////////////////////////////////////////////////////////////
    // VCOM AI 																																		//
    // https://github.com/genesis92x/VcomAI-3.0      			  											//
    ////////////////////////////////////////////////////////////////////////////////
    
    //Exec Vcom AI function
    _vcom = [] execVM "Vcom\VcomInit.sqf";
    waitUntil {scriptDone _vcom};
    
    //Globally disable VCOM_AI for Air units including Combat Support and Logistics. 
    [{{Driver _x setvariable ["NOAI",true];} foreach (vehicles select {_x isKindOf 'air'});}, 1, []] call CBA_fnc_addPerFrameHandler;

    and the following in to your description.ext

    ////////////////////////////////////////////////////////////////////////////////
    // CfgFunctions																																//
    ////////////////////////////////////////////////////////////////////////////////
    class CfgFunctions 
    {
    	#include "Vcom\cfgFunctions.hpp"
    };
    ////////////////////////////////////////////////////////////////////////////////
    // Extended_PreInit_EventHandlers																							//
    ////////////////////////////////////////////////////////////////////////////////
    class Extended_PreInit_EventHandlers {
    	VCM_CBASettings = call compile preprocessFileLineNumbers "Vcom\Functions\VCM_CBASettings.sqf";
    };
    ////////////////////////////////////////////////////////////////////////////////
    // CfgRemoteExec																															//
    ////////////////////////////////////////////////////////////////////////////////
    class CfgRemoteExec
    {
    	// List of script functions allowed to be sent from client via remoteExec
    	class Functions
    	{
    		mode = 2;
    		jip = 1;		
    		
    		class vcm_serverask { allowedTargets = 0;jip = 1; };
    		class VCM_PublicScript { allowedTargets = 0;jip = 1; };
    		class BIS_fnc_debugConsoleExec { allowedTargets = 0;jip = 1; };
    		class SpawnScript { allowedTargets = 0;jip = 1; };
    		class enableSimulationGlobal { allowedTargets = 0;jip = 1; };
    		class VCM_fnc_KnowAbout { allowedTargets = 0;jip = 1; };
    		
    	};
    	
    	
    };
  5. Tue Feb 26 14:55:27 2019
    Y YonV posted in force size .

    thanks

  6. Mon Feb 25 15:08:10 2019
    Y YonV started the conversation force size .

    Is it possible to alter force size for military and civilian placement during the missions, or a way to delay the mission being initialized till the ready room and adjust it there?

  7. Thu Feb 7 13:34:31 2019
    Y YonV posted in Vehicle Respawn.

    Sorry, typo, I meant the Virtual AI System not commander

  8. Thu Feb 7 12:08:31 2019
    Y YonV posted in Vehicle Respawn.

    You are placing empty aircraft with no crew, synced to the Military AI Commander, and you have an available force pool?

  9. Wed Feb 6 06:27:38 2019
    Y YonV posted in Vehicle Respawn.

    I believe you need to set Resupply to yes also

    http://alivemod.com/wiki/index.php/Military_Air_Component_Commander

  10. Tue Feb 5 15:59:07 2019
    Y YonV posted in help with Ai on runway .

    I always put a marker around any location players will be operating out of, airfield, base, and so forth, then blacklist it.

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